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Publishing producer puzzle games

Job in Phoenix, Maricopa County, Arizona, 85001, USA
Listing for: Hypercell Games LLC.
Full Time position
Listed on 2026-11-06
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development, iGaming & Sports Betting
Salary/Wage Range or Industry Benchmark: 120000 - 180000 USD Yearly USD 120000.00 180000.00 YEAR
Job Description & How to Apply Below
Position: publishing producer for puzzle games
Описание

Hypercell Games is a mobile game studio behind popular hybrid-casual and puzzle titles. Its games reach millions of players worldwide.

Задачи
  • Own 2–4 external puzzle projects as the primary product owner on the publisher side
  • Understand each game's product, metrics, economy, and the development studio's current constraints
  • Formulate clear product recommendations on what to do, avoid, and prioritize next
  • Focus each development cycle on 1–3 high-impact changes instead of unnecessarily expanding the roadmap
  • Drive execution pace and quality across external studios without direct managerial authority
  • Help studios improve decisions on game economy, progression, monetization, retention, and live features
  • Recommend whether to continue, iterate, cut, or elevate a project or product decision
  • Work with UA, analytics, and the Head of Publishing on product decisions, performance analysis, hypotheses, and readiness to scale
  • Provide regular updates on project status, key risks, next steps, and decisions requiring management input
  • Turn product feedback into concrete changes and follow their implementation through to release
Требования
  • Experience as a Senior Producer, Lead Producer, Publishing Producer, or Product Lead
  • Strong experience in mobile F2P product, publishing, or production
  • Practical experience with hybrid puzzles, ad-driven puzzle games, word puzzles, or closely related mobile game models
  • Deep understanding of product analytics, hypotheses, and A/B test design
  • Understanding of hybrid monetization and ad-heavy business models
  • Strong understanding of mobile game product economics, including progression, level balance, sinks and sources, offer strategy, pacing, retention, and live features
  • Strong product judgment and ability to distinguish meaningful impact from noise
  • Ability to influence external teams without direct authority and drive changes through to release
  • Strong prioritization skills and ability to cut unnecessary scope and focus on impactful changes
  • Ability to formulate clear product recommendations rather than simply report project status
  • Ability to make decisions based on metrics, challenge priorities constructively, and take ownership in ambiguous situations
  • Strong communication and stakeholder management skills, balancing constructive partnerships with high expectations for execution
  • Conversational English and Russian for day-to-day team communication
  • Будет плюсом: publisher-side experience, previous product or data analyst experience, experience with external studios, partners, co-development or distributed teams, live ops and product development beyond initial testing, hybrid monetization, ad-heavy economics and offer design, managing several projects simultaneously, familiarity with puzzle games, economy-driven systems and long-term retention, working closely with UA and analytics teams, making continue / scale / cut decisions
Условия
  • Support for professional development, including training and coaching
  • Opportunity to work on games played by millions of players
  • Real influence on product and business decisions, with responsibility for meaningful outcomes
  • Ownership of multiple projects and collaboration with different development studios
  • Opportunity to shape product priorities and drive changes across external teams
  • Opportunity to contribute directly to the growth of the puzzle portfolio
  • Supportive and warm working atmosphere within the team
  • Test task is part of the selection process
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