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3D Weapons Artist, Middle​/Senior

Job in Phoenix, Maricopa County, Arizona, 85001, USA
Listing for: Room 8 Studio
Full Time position
Listed on 2026-11-07
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 65000 - 100000 USD Yearly USD 65000.00 100000.00 YEAR
Job Description & How to Apply Below

Room 8 Studio is looking for highly qualified 3D artists with the skills to create weapons and hard surface assets for AAA games. The ideal candidate is able to complete all stages of model creation – from block out to implementation in the engine, is familiar with various pipelines and has a deep understanding of form, construction, and materials.

If you resonate with this description, you are a collaborative spirit dedicated to achieving results and fostering growth—Room 8 Studio eagerly awaits your contribution!

Superpowers you have are
  • Confident SubD modeling in Blender/Max/Maya;
  • Ability to deliver assets in Maya;
  • Knowledge of CAD modeling and software – Plasticity or Fusion
    360;
  • Sculpt of the hard surface assets in Zbrush;
  • Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, and the ability to optimally distribute polygons on the asset;
  • Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM);
  • Ability to bake in several programs to solve problems encountered during baking;
  • Texturing in Substance Painter;
  • Basic knowledge of Substance Designer;
  • Understanding of the import and materials setting in the engines (Unreal Engine 4, Unity, Lumberyard, etc.);
  • Understanding of modern pipelines and requirements for creating realistic weapons and equipment;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Excellent communication skills and collaborative mindset to work in dynamic, creative environments.
You’re a rockstar if you have
  • Knowledge of Marvelous Designer;
  • Materials creation in Substance Designer;
  • Intermediate+ English level (written and spoken) for seamless collaboration and documentation.
As a part of Room 8 studio, you will
  • Create high-poly and low-poly models of equipment and weapons for games on given concepts and requirements;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Texturing;
  • Work with game engines.
Position Requirements
10+ Years work experience
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