Lead Level Designer
Listed on 2026-11-07
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Entertainment & Gaming
Game & 3D/XR Development
We’re looking for a veteran who can bridge the gap between high-level creative vision and hands‑on Unreal Engine execution. As the Lead Level Designer , you’ll lead a team turning abstract nightmares into polished, playable levels. We don’t want just a manager; we want a mentor who lives in blockouts, understands player psychology, and knows how to guide a level from a rough pitch to a final, atmospheric masterpiece.
We're unconventional creators of action games for PC and consoles - extremely fun to work with and definitely not for the faint‑hearted. Formerly known as Mad Head Games, we're now Saber Serbia & Saber Bosnia and Herzegovina , part of Saber Interactive. For 15 years, we've been pioneering the regional game dev scene, and our ambition to lead it hasn't changed.
Only the name has. We build our games in Unreal Engine. Our latest title, Clive Barker's Hellraiser:
Revival, is a first‑person action horror survival game based on the iconic franchise. Before that, we released Scars Above , an immersive third‑person sci‑fi shooter set in a mysterious alien world, and Pagan:
Absent Gods, a fast‑paced single‑player hack‑and‑slash action RPG. On top of that, we've shipped 65 casual and mobile games. Now, we're working on an unannounced AAA title based on a famous and beloved IP that fans are sure to anticipate. We can't reveal much just yet, but it's by far the biggest project we've ever taken on, and we promise it'll generate some serious hype!
Join us in Belgrade, Novi Sad, Sarajevo, or remotely (EMEA) . Wherever you're based, you'll be part of a team that takes games seriously - and itself a little less so. We aim to welcome the new team member early in 2027.
What will you be doing as a Lead Level Designer at Saber? Collaboration with a team of directors and department leads to craft unique spaces where gameplay flow, pacing and visual composition form memorable experiences. Establish and maintain efficient level design pipelines and workflows, ensuring alignment between design, art, and technical teams while promoting best practices across the department. Mentor and support level designers by providing regular feedback, guidance, and opportunities for growth.
Produce clear and comprehensive design documentation, including high‑level concepts, gameplay intentions, and moment‑to‑moment experience breakdowns. Build level layouts using blockout geometry and implement core gameplay events into the levels (simple interactions, combat encounters, puzzles, narrative scenes, objectives etc.) Continuously review and iterate on level layouts and gameplay flow based on feedback, play testing results, and design direction to ensure engaging and balanced player experiences.
Collaborate with narrative, audio, art, programming, animation, and other design teams to deliver cohesive and compelling level experiences Provide clear directions for the level art team by sculpting the terrain and modeling basic placeholder low poly assets where needed (for example, input for critical gameplay assets) Take ownership of levels from initial pitch through final delivery, ensuring they meet design goals, technical constraints, and quality standards Sets up basic or placeholder lighting in collaboration with the lighting team to support gameplay intentions, early mood and atmosphere exploration
What do we expect from our ideal candidate? 5+ years of experience as a Level Designer Experience in working on at least one AA/AAA project Strong spatial perception, eye for aesthetics, and understanding of architectural concepts, with experience in composition and scene organization within Unreal Engine Strong understanding of level design principles, game design concepts and player psychology.…
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