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Principal Character Artist

Job in Phoenix, Maricopa County, Arizona, 85001, USA
Listing for: People can Fly Studio
Full Time position
Listed on 2026-11-07
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 70000 - 110000 USD Yearly USD 70000.00 110000.00 YEAR
Job Description & How to Apply Below
Maintain artistic direction and quality
  • Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction.
  • Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline.
Production/Deadline
  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Bug Fixing and describing R&D case studies in the knowledge base.
Feedback
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Provide feedback and improvement to visual quality.
Collaboration/communication
  • Knowledge sharing.
  • Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Occasionally support leads and HR collaboration in recruitment efforts.
  • Occasionally support new hires onboarding process.
Other artistic specificity
  • Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations.
  • Tuning (or creating) surface shaders for in-game characters.
  • A strong portfolio showcasing character modeling and texturing skills.
  • Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Excellent knowledge of working in Substance Painter or similar P  texture workflow.
  • Ability to create believable characters that are full of life and personality.
  • Ability to create high poly and low poly models as well as textures.
  • Strong organic modeling skills (human faces, clothing, believable creatures).
  • Ability to create complex creature types from bipeds to quadrupeds and beyond.
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms.
  • Strong hard-surface modeling skills (armor, weapons).
  • Experience with P  based shaders.
  • Experience working with Unreal Engine.
  • Adaptive.
  • Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.
Software:
  • Maya/Max/Modo/Blender, and ZBrush, marvelous
  • Designer, Substance Painter, Photoshop
UK
  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
Poland
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • Multi Sport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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