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Lighting Artist

Job in Phoenix, Maricopa County, Arizona, 85001, USA
Listing for: Keywords Studios Australia
Full Time position
Listed on 2026-11-07
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 38000 - 57000 USD Yearly USD 38000.00 57000.00 YEAR
Job Description & How to Apply Below

Applicants must be currently residing in Japan and possess valid authorization to work in Japan.

Lighting Creation
  • Create high-quality, visually compelling lighting for environments and cinema tics.
  • Produce lighting that aligns with the project’s artistic direction and storytelling, through mood, tone and atmosphere.
  • Develop lighting optimized for real-time game engines.
Collaboration & Production
  • Work closely with the Art Director to maintain the overall art direction.
  • Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
  • Participate in reviews, feedback sessions, and iterative development processes.
Technical Art & Optimisation
  • Ensure lighting meets performance, memory, and platform-specific requirements across a variety of platforms.
  • Collaborate closely with environment, VFX and technical art teams to integrate lighting with assets and pipelines
  • Apply strong understanding of lighting for real‑time performance.
  • Maintain consistency in quality while adhering to technical constraints and engine limitations.
  • Troubleshoot and resolve creative and technical lighting challenges.
Innovation & Continuous Improvement
  • Stay current with industry trends, emerging technologies, tools, and workflows.
  • Contribute ideas and improvements to pipelines and production processes.
  • Continuously push the visual quality and innovation of game art production.
Qualifications Required

Skills and Experience:
  • Extensive experience as a Lighting Artist within the video game industry, with a strong portfolio showcasing high‑quality real‑time game assets.
  • Strong understanding of lighting, composition, colour theory, and visual storytelling.
  • Experience creating optimized assets for modern real‑time game engines such as Unreal Engine or Unity.
  • Strong understanding of lighting tools (Lumen, light baking and post‑processing), performance optimization, and technical limitations across multiple gaming platforms.
  • Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
  • Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
Desirable skills and experience:
  • Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.
  • Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in‑game implementation.

Employment Type:

1-Year Contract

If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE

Keywords is committed to creating a diverse, inclusive and supportive working environment.

Role Information: EN

Studio:
Keywords Studios

Location:

Asia Pacific, Japan, Tokyo

Area of Work:
Art Services

Service:
Create

Employment Type:

Full Time, Contract

Working Pattern:
Remote

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy

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