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Senior 3D Character Artist

Job in 411001, Pune, Maharashtra, India
Listing for: Gamefuel Studio
Full Time position
Listed on 2026-02-14
Job specializations:
  • Entertainment & Gaming
    Video Game
  • Creative Arts/Media
    Video Game
Job Description & How to Apply Below
Job Summary
We are looking for a Senior 3D Character Artist with strong experience in creating stylised 3D characters for mobile games. The ideal candidate is highly skilled in both modeling and texturing, comfortable working across multiple art styles, and capable of taking characters from concept to game-ready, in-engine assets.
This role requires close collaboration with rigging, animation, and technical teams, as well as a strong understanding of stylised character pipelines and performance constraints for mobile platforms.

What will you do
Create high-quality 3D characters optimized for mobile games
Work across diverse art styles including stylised, cartoony, and semi-realistic
Own the full character workflow from high-poly sculpt to final in-game asset
Perform organic and hard-surface modeling as required
Create stylised and hand-painted textures that prioritize readability and artistic control
Use Substance Painter, Photoshop, and/or ZBrush polypaint effectively for texturing
Work with custom or simplified shaders rather than full P  where required
Collaborate closely with rigging and animation teams to ensure clean topology and deformation
Import, set up, and test characters in game engines (Unity and/or Unreal)
Optimize characters for performance, memory, and mobile hardware limitations
Maintain visual consistency with project art direction and style guides
Mentor junior artists and provide feedback on character quality and workflows

What are we looking for
Strong expertise in  3D character modeling and texturing
Advanced proficiency in  ZBrush  for sculpting
Strong command of  Substance Painter  for texture creation
Excellent hand-painted texturing skills , with the ability to create stylised, readable textures using color, gradients, and painted lighting
Solid understanding of  game-ready topology, UVs, baking, and LODs
Experience working within  stylised or non-photoreal character pipelines
Understanding of  P  workflows , with the ability to adapt assets for  simplified or custom stylised shaders
Experience collaborating with  rigging and animation teams
Working knowledge of  Unity and/or Unreal Engine  character setup
Strong artistic fundamentals:  anatomy, proportions, silhouette, and material definition

Why Join Game Fuel?
Be part of a passionate and creative team that values collaboration and innovation.
A dynamic and energetic start-up culture
Opportunity to work on diverse game projects
Complete autonomy to define and achieve your career goals
Flat organisation with zero bureaucracy
Position Requirements
10+ Years work experience
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