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Job Description & How to Apply Below
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity:
Original Sin 2 is looking for an Environmental Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
Work together with people from a variety of teams such as concept artists, level designers, scripters, VFX artists and technical artists.
Translate concept art into 3D assets with Art direction in mind.
Ability to decorate levels delivered from level designers to shipping quality.
Fundamental understanding of performance constraints and optimizing assets for real time rendered applications on modern hardware.
Requirements
2+ years of previous relevant experience in a similar position
Experience in Level Art and set dressing. Ability to take rough layout maps and populate them with assets (buildings, vegetation, props) to create environmental storytelling and believable worlds.
Proficiency with Game Editors such as Unreal Engine, unity or proprietary editors. (We also have a proprietary editor)
Proficiency in 3D software such as:
Maya, 3ds Max or Blender
Experience in 3D sculpting software such as Zbrush.
Proficiency in Texturing software such as Substance Painter for creating P correct textures.
Exemplary written and verbal communication skills
Nice to haves:
Experience working with photogrammetry. Scanning, processing and cleaning up.
Proficiency in following software:
Marvelous designer, Substance Designer, Speedtree, Reality Capture or Houdini
Ability to develop procedural workflows.
Knowledge of scripting languages such as Python or MEL script.
Traditional Art background, Ability to conceptualize or portray ideas by painting or sketching them out.
Strong Artistic and technical skills. Understanding of how composition, shape, scale, colors and lighting can help push environments forward.
What We Offer:
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
An open, collaborative environment where ideas are welcome and encouraged
A managerial team consisting of highly experienced game developers at the top of their fields
Sharing hobbies and passions with like-minded colleagues
Inclusive environment with many activities organized by the studios or the employees
Commitment to making the best game possible for the fans, including listening to community feedback
* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position ntes fois primé, Larian Studios a amplement démontré sa volonté de proposer desjeux de rôle de très haute qualité. À l’heure où le studio à l’origine de titres comme
Baldur’s Gate 3 et Divinity:
Original Sin 2 se tourne vers de nouveaux projets, noussommes en quête d’un artiste spécialisé dans les environnements qui rejoindra l’équipeet nous aidera à créer les jeux d’excellence auxquels nos fans sont habitués.
Responsabilités
Travailler de concert avec diverses équipes, comme les artistesconceptuels, les concepteurs de niveaux, les scripteurs, les artistesd’effets visuels et les artistes techniques
Transformer l’art conceptuel en ressources 3D, en considérant toujours la direction artistique
Décorer les niveaux créés par les concepteurs de niveaux avec des environnements de qualité livrable
Bien comprendre les restrictions liées aux performances, ainsi que l’optimisation de ressources graphiques en temps réel, dans des applications de rendu et sur du matériel récent
Profil recherché
Deux ans ou plus d’expérience pertinente dans un poste similaire
Expérience dans les graphismes de niveaux et les décors de jeu; capacitéà ajouter des ressources (constructions, végétation, accessoires) à des plans sommaires pour créer un récit environnemental et des mondes crédibles
Maîtrise d’éditeurs de jeu tels qu’Unreal Engine, Unity ou des éditeurs propriétaires (nous avons également un éditeur propriétaire)
Maîtrise de…
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