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Technical Artist | Artiste Technique - VOLTA

Job in Québec City, Québec, Province de Québec, Canada
Listing for: Keywords Studios
Full Time position
Listed on 2026-08-16
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 60 CAD Hourly CAD 60.00 HOUR
Job Description & How to Apply Below
Location: Québec City

(English, French to follow)

VOLTA is a premier creative studio dedicated to creating high-end 2D and 3D visuals for many of the world’s leading entertainment companies, spanning the realms of video games, movies, and toys. Since 2006 our veteran team has delivered hundreds of successful projects for our client’s most prestigious IPs. From concept art all the way to 3D modelling, our services are designed to meet the unique needs of each project, ensuring the highest level of quality and creativity.

We constantly strive to ensure that the core values that made our studio so successful remain intact. Passion, creativity and a relentless quest for excellence are still the driving force behind everything we undertake.

At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high-quality art to AAA titles. We combine the reach of a global network with the precision of a tight, production-driven studio—where ideas are only as strong as their execution.

Are you a skilled Technical Artist with a passion for asset creation and integration in engine, with a strong artistic eye? VOLTA is seeking a talented individual to join our team in Quebec. This is a fantastic opportunity for a creative mind who is not only technically proficient, but also deeply passionate about game art. If you're ready to bring characters, creatures and props to life and contribute to immersive game experiences, we want to hear from you!

Key

Responsibilities:
  • Provide technical support to the art team with tools and game engine
  • Integrate character and prop assets in game engines and/or proprietary tools
  • Work closely with Project Managers and IT team on collaboration and version control software such as Perforce
  • Review 3D assets for their technical compatibility and compliancy to all the guidelines
  • Coordinating with team members from different time-zones
  • Maintain, Integrate and improve technical pipeline for asset creation
  • Create technical documentation and training for artists on the production pipeline
  • Creating 3D Props/environment assets as per art direction
  • Create technically compliant assets
  • Creating tileable and unique textures using Substance Painter / Designer
  • Integration of Substance Designer materials into Unreal

Requirements:

  • 5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration
  • Solid understanding of Unreal Engine and Unity
    • Strong expertise in Unreal Engine 5, including hands-on use of systems such as Lumen, Nanite, and Blueprint scripting
  • At least one shipped AAA title
  • Proficiency in industry-standard art tools such as Maya, Substance Painter, Substance Designer and Zbrush
    • Proven ability to build, maintain, and optimize tools and workflows in Autodesk Maya (Python and/or MEL)
    • Solid experience working with procedural and material pipelines using Houdini and/or Substance 3D Designer
  • Strong understanding of real-time constraints and optimization (performance, memory, scalability) in environment production
  • Demonstrated ability to support and collaborate with art teams, translating artistic goals into efficient technical solutions
  • Environment-focused experience (materials, shaders, world-building workflows, asset integration)
  • Quality-first mindset with a strong artistic eye for realistic visuals
  • Solid understanding of character rigging and skinning
  • Strong problem-solving skills to address technical challenges efficiently
  • Ability to work collaboratively in a fast-paced, team-oriented environment
  • Strong art background and passion for hand painted texture is a big plus
  • Basic knowledge of programming or scripting for shader and/or tool creation is a big plus

Additional Requirements:

  • Availability for full-time work (40 hours/week)
  • Located in Quebec City/Montreal or willing to relocate to either
  • Able to work physically from our studio in Quebec City or Montreal

Salary Range: $60, CAD

Why Volta
  • Work on high-profile AAA projects across a variety of styles and partners
  • A collaborative, no-ego environment focused on quality, clarity, and follow-through
  • The opportunity to shape teams, pipelines, and creative direction in a growing studio
  • Backed by Keywords Studios—global scale, with local…
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