Beenox | 3D Artist Intern; Assets/Props
Location: Quebec City
This is a fantastic opportunity.
Beenox is a powerhouse in the industry—working on Call of Duty is essentially the “big leagues” for a 3D artist. To make this look professional and comprehensive, I’ve expanded the technical expectations, cultural context, and industry standards to reach the depth you’re looking for.
This is a fantastic opportunity. Beenox is a powerhouse in the industry—working on Call of Duty is essentially the “big leagues” for a 3D artist. To make this look professional and comprehensive, I’ve expanded the technical expectations, cultural context, and industry standards to reach the depth you’re looking for.
Job Overview- Company Name: Beenox (An Activision Studio)
- Location: Quebec City, Quebec, Canada
- Job Type: Internship (Summer 2026)
- Category: Art and Animation
- Application : R026545
- Language Requirement: Bilingual – French & English
- Estimated Salary: $22.00 – $32.00 CAD per hour
The Beenox Legacy
Founded in Quebec City and expanded into Montreal, Beenox has spent over two decades cementing its reputation as a leader in AAA development. While we are currently a cornerstone of the Call of Duty ecosystem—handling everything from Warzone seasons to the PC optimization of flagship titles—our pedigree includes legendary names like Crash Bandicoot, Tony Hawk’s Pro Skater, and Spider-Man.
Working here means joining a culture of technical excellence and creative bravery
. We believe that the best games are made when every team member, from senior leads to summer interns, has the agency to contribute to the final vision.
3D Asset & Prop Artistry
As a 3D Artist Intern
, your primary focus is the “tactile” world of the game. In a franchise like Call of Duty, props aren’t just background dressing; they provide cover, tell a story of a lived-in world, and must hold up under the scrutiny of 4K resolution and high-speed gameplay.
- Asset Creation & Pipeline Integration: You will develop high-quality 3D assets, following the pipeline from high-poly sculpting to low-poly baking and P (Physically Based Rendering) texturing.
- Topological Integrity: Ensure that game levels maintain topological and event-driven continuity. This involves understanding how assets interact with the game engine’s physics and lighting systems.
- Narrative Support: Collaborate with the Narrative and Level Design teams to ensure that environmental props contribute to the “environmental storytelling.” A desk in a bombed-out office should tell a different story than a desk in a high-tech laboratory.
- Technical Optimization: Video games are a balance of beauty and performance. You will be tasked with ensuring your assets meet strict budget requirements for polygons and texture memory without sacrificing visual fidelity.
- Cross-Departmental Synergy: Support various departments to achieve the final “look” of a level, participating in feedback loops and creative critiques.
We are looking for an 3D artist who is as much a technician as they are a creator. The ideal candidate doesn’t just “make models”; they understand how those models live within a complex digital ecosystem.
Educational & Technical RequirementsAcademic Standing: You should be a current student or recent graduate in Digital Arts, 3D Animation, Game Design, or a related field.
Software Mastery: While the job description is tool-agnostic, proficiency in the following is highly advantageous:
- Modeling: Autodesk Maya, 3ds Max, or Blender.
- Sculpting: ZBrush (for high-fidelity organic and hard-surface details).
- Texturing: Substance Painter and Designer (P workflow is essential).
- Engine
Experience:
Basic knowledge of Unreal Engine, Unity, or proprietary AAA engines. - Bilingualism: Due to our location in Quebec and…
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