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Senior Technical Animator - of Giants

Job in Quebec, Québec, Province de Québec, Canada
Listing for: Impleo
Full Time position
Listed on 2026-10-20
Job specializations:
  • Entertainment & Gaming
    Entertainer / Performer / Host
Salary/Wage Range or Industry Benchmark: 90000 - 120000 CAD Yearly CAD 90000.00 120000.00 YEAR
Job Description & How to Apply Below
Position: Senior Technical Animator - [March of Giants]
Location: Quebec

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Senior
Technical Animator
on March of Giants at Ubisoft Montreal, you will support, improve, and innovate animation systems used in game production. You will work closely with animators, riggers, game designers, and programmers to ensure animation systems are efficient, reliable, and aligned with creative and technical goals.

What you’ll do:

  • Support and evolve
    animation systems
    , including motion capture, facial animation, and lip sync;
  • Collaborate with animators and riggers to develop and maintain
    animation rigs
    and procedural systems;
  • Analyze production needs and propose
    tools, workflows, and best practices
    ;
  • Perform
    technical validation
    of animation assets and support animators in nodal system creation;
  • Support the
    integration of animations
    into the game engine;
  • Prototype and test
    animation and physics systems
    directly in the engine;
  • Maintain and improve the
    animation production workflow
    and related tools;
  • Create and maintain clear
    technical documentation
    for the animation team.
Qualifications
  • Strong understanding of
    game engine animation workflows
    ;
  • Solid knowledge of
    animation principles
    , anatomy, and body mechanics;
  • Experience with
    Unreal Engine
    and
    Blueprints
    ;
  • Experience with
    rigging
    , inverse kinematics, and state machines;
  • Ability to create or adapt tools using
    scripting languages
    such as Python or MaxScript;
  • Familiarity with
    digital content creation software
    for animation;
  • Basic skills in
    modeling and animation
    to support technical tasks;
  • Strong
    collaboration and communication
    skills across disciplines;
  • Detail-oriented, proactive, and adaptable approach to problem solving.
Position Requirements
10+ Years work experience
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