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Lead Graphics Programmer | Programmeur de graphismes principal

Job in Quebec, Québec, Province de Québec, Canada
Listing for: Larian Studios
Full Time position
Listed on 2026-09-12
Job specializations:
  • Software Development
    Game & 3D/XR Development, Software Engineer, C++ Developer, Software Architect
Salary/Wage Range or Industry Benchmark: 120000 - 160000 CAD Yearly CAD 120000.00 160000.00 YEAR
Job Description & How to Apply Below

(Version française ci-dessous)

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity:
Original Sin 2 is looking for an additional Lead Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • Lead, mentor and coach our Graphics team
  • Assist with recruiting of Graphics Programmers
  • Manage code reviews and code features documentation
  • Work in tandem with Larian Studios other programming Leads
  • Assist in maintaining, porting and extending our proprietary engine on multiple platforms
  • Debug and optimize code to hit quality and performance targets
  • Show a strong passion for low level coding and a big interest in performance analysis
  • Complete all tasks in a timely manner and to a consistent high quality standard
  • Develop well designed software within project schedule to team standards
  • Show strong passion for making the highest quality state of the art games
  • Safeguard company assets including source code, art work, tools, technical know-how
Requirements
  • Demonstrable Lead or Management experience
  • Extensive experience programming for games
  • Excellent C++ skills
  • Strong mentor and coaching ability
  • Passion for making and playing great games
  • Experience with graphics APIs like Directx 12 and Vulkan
  • Experience with a wide range of CPU and GPU profiling tools
  • Multi threading should be second nature
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
  • A professional level of written and spoken English*
What we offer:
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

------------------------------------------

Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l’heure où le studio à l’origine de titres comme Baldur’s Gate 3 et Divinity:
Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d’un programmeur de graphismes principal qui rejoindra l’équipe et nous aidera à créer les jeux d’excellence auxquels nos fans sont habitués.

Responsabilités
  • Diriger et encadrer notre équipe Graphismes
  • Aider à l’embauche de programmeurs de graphismes
  • Gérer les revues de code et la documentation des fonctionnalités du code
  • Travailler de concert avec les autres responsables de la programmation de Larian Studios
  • Aider à la maintenance, au portage et au développement de notre moteur propriétaire sur de multiples plateformes
  • Déboguer et optimiser le code pour atteindre nos objectifs en termes de qualité et de performance
  • Démontrer une passion évidente pour la programmation de bas niveau et un intérêt manifeste pour l’analyse des performances
  • Mener les tâches à bien dans les délais et selon des normes élevées et systématiques de qualité
  • Développer des logiciels de qualité en respectant les échéances des projets et en satisfaisant les normes de l’équipe
  • Démontrer une volonté manifeste de créer des jeux du plus haut niveau…
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