Senior Systems Designer, Monetization
Listed on 2026-10-23
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Software Development
Digital Media & Production
Implement and maintain monetization content directly in Unreal Engine, configuring store items, offers, bundles, and season rewards through data tables and data assets
About the Company:Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers:
Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers:
Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers:
Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite— as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you.
Position Summary:AGBO is looking for a Senior Designer, Monetization to shape how players engage with the store and premium content in this unannounced title. You’ll own the design of our monetization systems from offer structure to the in-game purchase experience, and partner with business development, finance, and analytics into player-friendly design.
Key Responsibilities:- Own the design of the in-game store, including layout, rotation cadence, featured content, and offer presentation;
Partner with UX to create a clear. intuitive shopping experience - Implement and maintain monetization content directly in Unreal Engine, configuring store items, offers, bundles, and season rewards through data tables and data assets
- Design bundles, limited-time offers and first-time purchase offers that deliver clear player value and sustainable revenue
- Design the structure of each season, including free and premium tracks, rewarding pacing, progression curves, and the balance between earnable and purchasable content
- Ensure monetization design meets platform requirements and regional regulations
- Track competitor offerings, pricing and industry trends to inform strategy
- Define cosmetic tiering and rarity structures across weapon cosmetics, character skins, and other items, working with Art to align perceived value with visual quality
- Track and interpret monetization and KPIs such as conversion, ARPPU, ARPDAU, attach rate, and LTV;
Write SQL queries, build dashboards, and design and analyze A/B tests to guide decisions - Partner with leadership, analytics, live operations, art, UX and engineering to plan the content roadmap and take monetization features from concept through launch, supported by clear design documentation
- Present data-backed recommendations to leadership and mentor other designers on monetization best practices
- Perform all other duties as assigned
- 5-8 years of professional game design experience, with at least 4 years focused on monetization design
- 5-8 years of hands-on experience implementing in Unreal Engine
- At least one shipped title on which you worked on monetization, with…
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