Gameplay Engineer Intern
Listed on 2026-10-05
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Software Development
Game & 3D/XR Development, Software Engineer
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
AboutThe Role
We are looking for an enthusiastic Gameplay Engineering Intern to join our team in building and supporting high-quality, player-facing gameplay features for a live-service multiplayer game.
In this role, you will work under the mentorship of experienced engineers and partner with designers, animators, and cross-disciplinary developers to prototype, implement, and polish mechanics that shape moment-to-moment gameplay. This internship is an immersive opportunity to write production-grade code, learn modern live-service game architecture, and see your contributions directly impact the player experience.
Your Responsibilities- Feature Implementation:
Partner with designers and senior engineers to prototype, build, and polish player-facing gameplay mechanics (e.g., character abilities, weapon feel, locomotion, or game modes). - System Maintenance & Polish:
Assist in maintaining existing gameplay systems with a focus on code readability, performance, and stability in a multiplayer environment. - Bug Investigation & Quality:
Investigate, reproduce, and resolve gameplay bugs, edge cases, and regressions across a large-scale game codebase. - Cross-Disciplinary
Collaboration:
Work alongside artists, animators, designers, and QA to bring features from initial concept to release-ready state. - Code Reviews & Learning:
Actively participate in technical design discussions, engineering stand-ups, and code reviews, incorporating constructive feedback into your daily workflow. - Documentation & Tooling:
Help document new systems and contribute to internal gameplay workflows and developer quality-of-life tools.
- Academic Background:
Currently enrolled in a Bachelor's, Master's, or equivalent degree program in Computer Science, Game Engineering, Software Engineering, or a related field. - Strong Foundations:
Solid understanding of core computer science fundamentals (data structures, algorithms, object-oriented design, memory management, and debugging). - C++ Proficiency:
Good working knowledge of modern C++ or C, demonstrated through academic coursework, personal projects, game jams, or open-source contributions. - Game Development
Experience:
Hands-on experience developing games (via personal projects, game jams, school capstones, or custom engine/modding work). - Collaboration & Communication: A proactive attitude, curiosity to learn, and the ability to articulate technical ideas clearly in a team environment.
- Passion for Games:
Genuine excitement for multiplayer, competitive, or live-service games.
- Familiarity with multiplayer networking concepts (client-server architectures, prediction, replication, or lag compensation).
- Experience with 3D game engines (Unreal Engine,…
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