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Adjunct Faculty - Game Development and Production; Evergreen

Job in Redmond, King County, Washington, 98052, USA
Listing for: DigiPen Institute of Technology
Full Time position
Listed on 2025-12-02
Job specializations:
  • Education / Teaching
    University Professor, Faculty
Salary/Wage Range or Industry Benchmark: 5400 USD Monthly USD 5400.00 MONTH
Job Description & How to Apply Below
Position: Adjunct Faculty - Game Development and Production (Evergreen)

Career Opportunities with Digi Pen Institute of Technology

Careers At Digi Pen Institute of Technology

Adjunct Faculty - Game Development and Production (Evergreen)

Department: Department of Game Development & Production

Position:
Adjunct Faculty – Department of Game Development and Production

Reports to: Game Development and Production Department Chair

The Department of Game Development and Production at Digi Pen Institute of Technology invites applicants for potential future positions of Adjunct Faculty – Game Development and Production Instructor. Join our faculty team and help students develop the necessary skills to succeed in their chosen fields.

Making a video game is no easy task — not only for the technical skills required, but also due to the challenges that come from working as part of a multidisciplinary creative team. Our faculty from the Department of Game Development and Production bring decades of insight and experience in team-based collaboration, with a specific emphasis on game and software production.

Through the project-based courses they teach, students learn the ins and outs of product development, user experience, testing and iteration, project management, and more.

After completing the application process, you may be invited to participate in the interview process. If accepted, you will be added to our pool of pre-approved adjuncts. The Department of Game Development and Production hires adjunct faculty from the pool of pre-approved adjuncts each semester on an as-needed basis.

The Department of Game Development and Production is accepting applications for adjunct instructors for courses in:

  • Design Process
  • Digital Production
  • Narrative Design
  • Game Mechanics
  • 2D / 3D Game Design
  • Project / Production

Responsibilities:

  • Teach team-based courses in Game Software Design and Production, such as 2D and 3D game development, game production pipelines and team dynamics and roles
  • Grade, review and critique student team project-based work, providing creative direction and critique to students as well as technical guidance for the tools required in the course
  • Lecture and teach in classroom and/or lab settings
  • Mentor student teams in research-based or industry-driven projects
  • Participate in teaching-related service roles, including scheduled office hours, archiving of student work, and program assessment activities
  • Teach courses in accordance with departmental policies and procedures
  • Prepare and submit (on Moodle) timely grade reports and other reports on student performance
  • Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences
  • Organize class activities, demos, and assignments
  • Relate assignments and tests to learning outcomes
  • Manage Student Teaching Assistants, supervising their timecards and reviewing their weekly hours, if required
  • Provide input, create, and improve course materials
  • Offer weekly office hours
  • In-person teaching, with online classes when necessary, in Redmond, WA

Knowledge,

Skills and Abilities

:

  • Extensive knowledge of the subject areas in which the individual is responsible for instruction
  • Knowledge and understanding of principles of curriculum development
  • Knowledge and understanding of the fundamentals of effective communication and of effective instruction
  • Skills in Word, PowerPoint, Moodle, and MS Teams
  • In-person teaching, with online classes when necessary

Qualifications / Competencies:

  • Bachelor's degree and 4+ years of experience and knowledge within the game industry
  • Strong grasp of fundamentals of game development
  • Strong understanding of team dynamics, team organization, and team communication
  • Ability to provide quality feedback, practical work solutions, and instruction
  • Ability to communicate the art, audio, design and programming team's roles, tasks and expectations
  • Working knowledge of game design fundamentals and best practices
  • Excellent interpersonal and communication skills
  • Relevant academic experience and/or relevant industry experience
  • Solid grounding in interdisciplinary teaching
  • Comfortable with technology
  • Ability to accommodate a wide variety of learning styles, special needs, etc.

Salary Range: $5,400 –…

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