Senior Graphics Engineer
Listed on 2026-01-02
-
Software Development
Software Engineer, Game Development / Testing
Design and implement scalable graphics systems across diverse hardware and platforms. Drive technical direction and make architectural decisions for a modern renderer. Develop high-performance C++ code that scales across legacy and modern graphics APIs utilizing advanced GPU features when available. Collaborate with platform partners and rendering engineers to ensure seamless integration and strategic alignment. Diagnose and resolve complex graphics issues involving performance, memory, and cross-platform compatibility.
Bachelor’s Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, OR equivalent experience. 4 years of experience with Graphics Processing Unit (GPU), architecture and/or experience working with other forms of specialized hardware 4 years of experience with modern graphics, Application Programming Interfaces (APIs) (DX12, Vulkan and/or Metal) 4 years experience developing cross-platform software (PC, Console, Mobile, etc.)
8+ years of professional experience in graphics or systems engineering Proficiency with modern C++ concepts Experience developing and maintaining graphics tooling (Shader compilation pipelines, asset pipelines, etc.) Proficiency with parallelism, asynchrony and lifetime concepts Experience working on cross-platform graphics systems (AAA game dev, CAD, film, etc.) Experience working on a live service title
Microsoft
#J-18808-Ljbffr(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).