Senior GPU Shader Compiler Architect
Listed on 2026-10-06
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Software Development
Computer Software / Middleware, C++ Developer
NVIDIA is seeking a Senior Graphics Shader Compiler Engineer to join our GPU Software team in Redmond. You will design and optimize core compiler components for graphics drivers and SPIR-V tooling, collaborating across disciplines to push GPU performance for AI, graphics, and compute workloads.
The role requires a strong background in compilers, C/C++, and parallel programming, with hands-on LLVM experience and shader code generation for modern GPUs.
Join us at NVIDIA as our next Senior GPU Shader Compiler Architect in Redmond, WA, United States.
Step into the Senior GPU Shader Compiler Architect role at NVIDIA in Redmond, WA, United States and grow with us.
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