GPU Backend Compiler Engineer GPU Codegen
Listed on 2026-10-12
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Software Development
Computer Software / Middleware, Backend Developer, Software Engineer
NVIDIA is seeking a Backend Compiler Engineer for its GPU Software organization. You will modify and extend a proprietary GPU compiler backend in C++, crafting new passes and optimizations to deliver high-performance code for graphics and compute workloads.
You will collaborate with global teams, contribute to deep-learning compiler tech, and help drive robust, maintainable tool chains across CUDA, OpenGL/Vulkan, and other NVIDIA pipelines.
The following position is for a GPU Backend Compiler Engineer — High-Performance GPU Codegen with NVIDIA.
The position is based in Redmond, WA, United States.
This opportunity is part of our work in IT & Technology, Engineering.
The advertised compensation is 152..
We aim to respond to suitable candidates as soon as possible.
Full responsibilities and requirements are described in the listing above.
Learn more about the GPU Backend Compiler Engineer — High-Performance GPU Codegen role in the description above.
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