Audio DSP Engineer - Embedded
Listed on 2026-11-05
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Software Development
Embedded Systems/ Firmware/ IoT, Embedded Software Engineer
Nintendo of America Inc. is seeking a Software Engineer in Redmond, WA to design and implement audio system software. The successful candidate will optimize and validate features, analyzing performance metrics in detail.
The role requires a BS or MS in a relevant field and a minimum of 3 years experience with C/C++. Strong problem-solving and analytical skills are essential, along with knowledge of digital signal processing.
Our organisation is growing, and we are hiring a Audio DSP Engineer
- Real-Time Embedded in Redmond, WA, United States.
We invite applications for the Audio DSP Engineer
- Real-Time Embedded position located in Redmond, WA, United States.
The following role is for a Audio DSP Engineer
- Real-Time Embedded with Nintendo of America Inc.
This role is for the Audio DSP Engineer
- Real-Time Embedded role at Nintendo of America Inc.
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