Principal Engine Software Engineer – Hybrid; AAA Games
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Software Development
Job Description & How to Apply Below
Electronic Arts seeks a Principal Software Engineer for its Research & Engineering team to advance core engine systems and tool chains. You will identify bottlenecks, optimize across subsystems, and push for high-fidelity gameplay and performance.
The role is hybrid, onsite three days a week in Montreal, Vancouver, or Redwood Shores, CA, reporting to the Sr. Director of Engineering. You’ll mentor teams and drive innovative engine tech.
Are you ready to take on the Principal Engine Software Engineer – Hybrid (AAA Games) role at Electronic Arts?
Please review the full job details above before applying.
If your experience matches this role, we encourage you to apply.
All applications are reviewed carefully by our team.
The position is based in Redwood City, CA, United States.
This opportunity is part of our work in IT & Technology.
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