Principal Software/GPU Developer
Listed on 2025-12-27
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Engineering
Software Engineer, Embedded Software Engineer, Systems Engineer
Overview
Draper is an independent, nonprofit research and development company headquartered in Cambridge, MA. The 2,000 employees of Draper tackle important national challenges with a promise of delivering successful and usable solutions. From military defense and space exploration to biomedical engineering, lives often depend on the solutions we provide. Our multidisciplinary teams of engineers and scientists work in a collaborative environment that inspires the cross‑fertilization of ideas necessary for true innovation.
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The Software Engineer (PMTS) develops high‑performance solutions for resource‑constrained targets. The Engineer develops next‑generation resilient and fault‑tolerant software solutions in the application domains of undersea, terrestrial, air, hypersonics, and space. The Engineer is involved in the full software development life cycle. We are seeking experienced engineers to implement complex signal‑processing algorithms in C and/or CUDA or OpenCL, with a background in digital communication theory and GPU software development.
Duties/Responsibilities- Evaluates requirements, proposes solutions, explores design trades to support a design.
- Designs algorithms using modern theory and proven techniques.
- Develops embedded software based on prototype algorithms with supervision.
- Analyzes designs to demonstrate performance and functionality.
- Develops and executes software tests to check compliance with requirements.
- Evaluates results to establish problem causes and develop solutions for inefficiencies or problems.
- Prepares technical data, procedures, reports, drawings, manuals, and other required documentation.
- Drives solutions to complex problems with limited direction – contributes to requirements development and architecture solution ideation.
- Responsibility for a subset of engineering scope.
- Identifies program/system‑level technical risks and develops and executes mitigation strategies.
- Actively mentors less experienced engineers.
- Performs other duties as assigned.
- Excellent development and troubleshooting skills on embedded targets.
- Excellent knowledge of OS coding techniques, IP protocols, interfaces, and hardware subsystems.
- Expertise in software development for real‑time systems.
- Mastery of high‑level development languages (e.g., C, C++, Rust).
- Excellent organizational skills and attention to detail.
- Strong analytical and problem‑solving skills.
- Knowledge of software configuration management tools, defect tracking tools, and peer review processes.
- Excellent time‑management skills with a proven ability to meet deadlines.
- Excellent verbal and written communication skills.
- Experience with UML/SysML.
- Experience with in‑circuit emulators, JTAG debuggers, and laboratory test equipment.
Requires a bachelor’s degree in Computer Science, Computer Engineering, or Electrical Engineering.
ExperienceRequires 10‑15 years experience in Software Engineering or a related field.
AdditionalJob Description
Applicants selected for this position will be required to obtain and maintain a government security clearance. Top Secret clearance is required.
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Job Location – City:
Reston
Job Location – State:
Virginia
Job Location – Postal Code: 20190
The US base salary range for this full‑time position is $95,000.00 – $. Our salary ranges are determined by role, level, and location. The range displayed on each job posting reflects the minimum and maximum target salaries for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job‑related skills, experience, and relevant education or training.
Union ranges will be in compliance with the collective bargaining agreement’s approved rates by location and role. Your recruiter can share more about the specific salary range for your preferred location during the hiring process. Please note that the compensation details listed in US role postings reflect the base…
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