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Senior Weapons and Vehicles Artist; FTC

Job in Retford, Nottinghamshire, DN22, England, UK
Listing for: Dambuster Studios Ltd
Full Time, Contract position
Listed on 2026-01-09
Job specializations:
  • Creative Arts/Media
    Video Game, Creative Design / Digital Art
Salary/Wage Range or Industry Benchmark: 60000 - 80000 GBP Yearly GBP 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Position: Senior Weapons and Vehicles Artist (2 Year FTC)

About Dambuster Studios

Originally founded in 1999 as Free Radical Design our ambition and passion comes through as strongly now as when we first began. We are always seeking individuals who can emulate our values - passion, quality, and teamwork - which are embodied in our diverse and inclusive culture.

Even if you’re not sure that you meet all the criteria for a role, don’t be put off from applying - we want to hear from you. Our only requirement is that you work from the UK, and if you’re not here right now we can discuss relocation if the role requires you on-site frequently (if the role requires this, it’s outlined in the advert below).

Our internal Wellbeing Committee and Mental Health First Aiders help ensure that our diversity is championed in a safe environment in our city centre studio.

Senior Weapons and Vehicles Artist (2 Year FTC)

Dambuster Studios - creators of the number one BAFTA-nominated smash hit Dead Island 2 - has an exciting opportunity for a Senior Weapons and Vehicles Artist to join our highly talented Art team on a 2-year Fixed Term Contract. We have a preference for Studio Based or Hybrid working for this role.

Role overview

As a Senior Weapons and Vehicles Artist, you will play a key role in delivering high-quality work within your area of expertise. You will be responsible for the development and creation of vehicle and weapon art assets that meet the technical, artistic and functional requirements of projects undertaken at Dambuster Studios. Your work will often include the planning, organisation and quality control of components or collections of assets that incorporate contributions from other artists and external partners.

You will act as a mentor and role model for the team, helping to set and maintain high artistic and technical standards. In this role, you will actively contribute to developing and refining the quality benchmarks and working practices of the art team. You will collaborate with cross-functional teams to drive innovation and excellence, taking ownership of your work and proactively solving problems.

As a senior member of the team, you will support broader team goals through coaching and mentoring, as well as by championing continuous improvement in workflows and production practices. Your expertise will be instrumental in ensuring the timely delivery of high-quality outputs that align with the studio’s vision and objectives.

What we can offer you
  • Core hours 9.30am – 4pm, remaining hours worked flexibly
  • Relocation support to Nottingham, UK (if required)
  • Holiday allowance that increases with service (to a maximum of 30 days plus statutory public holidays)
  • Annual pay reviews
  • Company pension contribution that increases with service
  • Company enhanced full pay for maternity leave for the first 26 weeks (to qualifying expectant mothers)
  • Clear career progression within Dambuster Studios
  • Studio funded learning and development opportunities
  • Modern game development environment with the latest technologies
  • Vibrant, modern city centre location with good transport links
  • Fully subsidised gym membership with Virgin gym (Nottingham)
  • Annual Christmas party and Summer Family BBQ
  • Quarterly company funded cross-team events
  • Free financial advice
  • Employee referral bonus scheme
  • Cycle to work scheme
  • Weekly office treats, including breakfast on Monday and pastries on Friday
Responsibilities
  • Create Weapon and Vehicle artwork that is comparable in quality to the best art in the industry and fulfils the artistic direction set by the lead weapon and vehicle artist and art director.
  • To work with designers, animators and coders to maintain the functionality of Weapon and Vehicles within the game and associated animations.
  • The creation and development of intermediate stages of art production such as greyboxes, sometimes in preparation for outsourcing.
  • Planning and communicating art expectations for tasks that can go to other artists or outsource vendors.
  • Help to maintain asset libraries that adherence to technical requirements through their own work and through the reviewing of the products of the team as they are encountered in day to day work
  • Participate in meetings, reviews, and brainstorming sessions,…
Position Requirements
10+ Years work experience
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