Job Description & How to Apply Below
Job Title:
STEAM Educator / Instructional Facilitator (3D Design, Scratch Coding & Robotics)
Location:
Richmond, BC
Position Type:
Part-Time / After-School & Weekdays Programs
We are seeking a dynamic, hands-on STEAM Educator to inspire and lead young minds (ages 5–14) through interactive, project-based learning. In this role, you will facilitate engaging after-school programs, weekend workshops, and camps focusing on 3D Pen creation, Scratch 3.0 visual coding, and introductory robotics.
The ideal candidate brings technical curiosity, structured classroom management, and a passion for making science, technology, engineering, arts, and math fun and accessible.
Key Responsibilities:- Instruction & Facilitation:
Lead interactive STEAM classes, guiding students step-by-step through 3D Pen design projects, block-based game development in Scratch, and hands-on robotics builds (mechanisms, gear ratios, and sensor integration). - Classroom Management:
Maintain an encouraging, safe, and structured environment where students feel confident experimenting, troubleshooting, and learning from trial and error. - Technical Setup & Hardware Care:
Prepare materials before each session, maintain hardware (3D pens, microcontrollers, robotics kits, laptops), and ensure proper cleanup and storage. - Student Mentorship:
Differentiate instruction to support various skill levels guiding beginners through fundamentals while challenging advanced students with extended design or logic tasks.
Demonstrated Technical
Skills:
- 3D Design & Art:
Proficiency with 3D pens (extrusion techniques, structural stability, multi-part assembly). - Visual Programming:
Strong working knowledge of Scratch 3.0 (events, variables, loops, conditional logic, sprites, broadcast messaging). - Robotics:
Practical experience building and troubleshooting educational robotics kits, motor controls, and basic sensors. (e.g., ultrasonic, color/light sensors). - Teaching / Facilitation
Experience:
1+ years experience working with children in a classroom, after-school program, camp, or workshop setting. - Troubleshooting Mindset:
Quick to diagnose and fix basic hardware/software issues (e.g., jammed 3D pens, Bluetooth connection drops, logical bugs in Scratch). - Communication:
Strong verbal communication skills with the ability to explain technical concepts using simple, age-appropriate language.
- Experience with physical computing or microcontrollers (Arduino, ESP
32, or Micro:bit). - Familiarity with 3D modeling/printing basics or vector art.
- Background or active studies in Engineering, Computer Science, Education, or a related field.
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