Environment Artist; Mid Lighthouse Games
Listed on 2026-06-03
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Entertainment & Gaming
Video Game
Lighthouse Games is an emerging AAA powerhouse located in the heart of the UK’s “Silicon Spa.” We are a studio defined by a world-class pedigree of talent and a singular, serious ambition: to build the next best-in-class gaming experience. At Lighthouse, we don’t just “make games”—we craft legacies. When you join us, you are joining a collaborative, hybrid ecosystem where you are encouraged to produce the best work of your career while learning from industry veterans and the “future greats” of game development.
Lighthouse Games is currently seeking a highly skilled Environment Artist for a 12-month Fixed Term Contract (FTC). In this role, you will be a key architect of our game’s reality. Working alongside the Art Director and the Environment Lead, you will ensure that the worlds we build are not just visually stunning, but functionally immersive. We need an artist with an elite eye for composition and detail—someone who can take a static space and turn it into a believable, living setting for memorable player experiences.
Category
Details
Company Name
Lighthouse Games
Job Title
Environment Artist (12-Month FTC)
Location Royal Leamington Spa, England (Hybrid)
Job Type Full-Time, Fixed Term Contract (12 Months)
Estimated Salary Range £40,000 – £65,000 GBP (Pro-rata + Discretionary Bonus)
Core Software Maya, 3DS Max, Blender, Substance Painter
Preferred Engine Unreal Engine
Primary Project Unannounced AAA Title
The Role:Crafting Believability at Scale
As an Environment Artist, you are responsible for the “stage” upon which our gameplay unfolds. Your work spans from the grandest landscapes to the smallest, most storytelling‑rich props.
1. 3D Asset Creation & World BuildingYou will be responsible for the end‑to‑end production of environmental assets that define the game’s aesthetic.
- High‑Fidelity Modeling: Creating complex 3D models of buildings, terrain, vegetation, and props using industry‑standard tools like Maya, 3DS Max, or Blender.
- Expert Surfacing: Utilizing Substance Painter and Photoshop to create textures and materials that reflect the physical properties of the world—from the weathered stone of an ancient ruin to the high‑tech sheen of a futuristic interior.
- Composition & Layout: Applying a strong understanding of shape, form, and silhouette to ensure environments guide the player’s eye and support the game’s narrative.
A beautiful world is only successful if it runs flawlessly. You will act as a bridge between the creative vision and technical performance.
- Performance Optimization: Working closely with Technical Artists and the Engineering team to ensure that high‑poly models are baked down into efficient, optimized assets that maintain visual integrity while respecting frame‑rate constraints.
- Departmental
Collaboration:
Partnering with Level Designers to ensure that environment art supports gameplay flow and with the Lighting Team to ensure surfaces react correctly to dynamic light sources. - Pipeline Refinement: Assisting in the implementation of new techniques and tools to improve the efficiency of the environment art pipeline, helping the studio stay at the cutting edge of AAA development.
Lighthouse Games is built on a “people‑first” philosophy. Even as a contract member of the team, you play a vital role in our ecosystem.
- Team Support: Support and mentor fellow artists within the environment team, fostering a healthy, inclusive culture where everyone can excel.
- Active Feedback: Participate in regular critiques and reviews, providing constructive insights that elevate the quality of the entire project.
- Industry Trends: Stay current with the latest workflows (such as photogrammetry or procedural generation) and share that knowledge with the wider art department.
We are looking for an artist who combines technical mastery with a passion for world‑building:
- Proven Experience: A strong professional background in environment art for games. While we look at experience level, your Portfolio is the most critical factor—it must showcase recent examples of high‑quality environment art.
- Technical Proficiency:
- Modeling: Excellent…
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