Lighthouse Games Senior Material Artist
Listed on 2026-09-13
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Entertainment & Gaming
Game & 3D/XR Development
Lighthouse Games is currently seeking a visionary Senior Material Artist to join our founding team in Royal Leamington Spa. This is a rare opportunity to be part of a new, AAA studio defined by a pedigree of industry-leading talent and an unyielding ambition to set a new benchmark for visual fidelity in gaming.
Working on a ground-breaking new IP within the Unreal Engine ecosystem, you will be the bridge between technical excellence and artistic beauty. You will not just be making textures; you will be defining the physical soul of a brand-new world.
Job Overview:Senior Material Artist
- Company Name Lighthouse Games
- Job Title Senior Material Artist
- Location Royal Leamington Spa, England, United Kingdom
- Employment Type Full-time
- Work Model Hybrid
- Salary Range Competitive / Discretionary (Commensurate with AAA Senior Experience)
- Project Type Unannounced AAA New IP
- Engine Focus Unreal Engine 5+
Job Description & Studio Vision
At Lighthouse Games, we believe that “best-in-class” isn’t a goal—it’s our starting point. Located in the heart of the UK’s “Silicon Spa,” our studio is built on the philosophy that great games are the result of empowered talent working in a collaborative, supportive environment.
As a Senior Material Artist
, you are more than a contributor; you are a specialist leader. You will work at the intersection of the Environment, Foliage, Scanning, and Vehicle teams to ensure that every surface—from the microscopic grain of a weathered rock to the high‑gloss finish of a performance vehicle—tells a story. You will be supported by a dedicated team of Technical Artists and Scanning Artists, giving you access to high‑end photogrammetry data and the latest rendering technologies to push the boundaries of what is possible in real‑time.
Your primary focus will be the development of high‑quality, P ‑compliant materials. You will ensure that all assets meet the rigorous standards of a modern AAA title. This involves a deep understanding of light interaction, surface roughness, and albedo accuracy. You will leverage node‑based workflows to create dynamic, layered materials that respond realistically to the game’s lighting environment.
A Senior Material Artist at Lighthouse doesn’t work in a vacuum. You will act as a consultant and collaborator for:
- Environment & Foliage: Authoring shaders that handle wind, moisture, and seasonal changes.
- Scanning Artists: Processing raw photogrammetry data into game‑ready, tiling materials.
- Vehicle & Character Teams: Creating specialized shaders for paint, fabric, skin, and metal.
Efficiency is the backbone of AAA development. You will be responsible for defining and documenting the material creation pipeline. This includes:
- Establishing clear parameters and workflows for the wider art team.
- Standardizing naming conventions and folder structures.
- Creating “Master Materials” in Unreal Engine that allow for flexible, instance‑based workflows, reducing the overhead for junior and mid‑level artists.
Working alongside Render Engineers and Technical Artists, you will help define the requirements for new material shaders. You will stay at the forefront of industry trends, investigating new tools and techniques (such as neural texture compression or advanced displacement methods) to increase both visual quality and team productivity.
Candidate RequirementsTo excel in this role, you must possess a blend of high‑level artistic taste and technical discipline. We are looking for candidates who can demonstrate:
- AAA
Experience:
A proven track record of creating realistic P materials for high‑profile, shipped video games. - Unreal Engine Mastery: Expert‑level knowledge of the Unreal Engine Material Editor. You should be comfortable with complex math within…
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