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Senior VFX Artist

Job in Runcorn, Cheshire, WA7, England, UK
Listing for: Rebellion
Full Time position
Listed on 2026-07-15
Job specializations:
  • Design & Architecture
    Computer Graphics / 3D / Animation
Salary/Wage Range or Industry Benchmark: 55000 - 80000 GBP Yearly GBP 55000.00 80000.00 YEAR
Job Description & How to Apply Below

Senior VFX Artist

We are looking for an experienced Senior VFX Artist who is seeking their next exciting challenge to join a passionate and growing VFX team and work on a large‑scale project crafted by a seasoned team renowned for developing exceptional shooters.

The VFX team is responsible for all visual effects in Rebellion’s games: particle effects, screen post effects, material effects, mesh destruction effects, and UI effects, all developed in Rebellion’s proprietary engine “Asura”.

This position can be based out of any of our studios in Oxford, Warwick or Runcorn. We offer a relocation package that includes moving assistance, temporary accommodation, and full support to ensure a smooth transition.

Responsibilities
  • Drive the creation of high‑quality real‑time visual effects, setting both artistic and technical benchmarks for the team.
  • Take ownership of complex effects work—from concept to final implementation—ensuring clarity, performance, and visual impact.
  • Collaborate with design, art, and code leadership to shape gameplay experiences and maintain a cohesive project vision.
  • Mentor and support junior and mid‑level artists, sharing best practices and fostering growth across the team.
  • Anticipate technical challenges, propose creative solutions, and help establish efficient workflows and pipelines.
  • Contribute to documentation, reference gathering, and effect libraries, ensuring resources remain clear and accessible for the wider team.
Qualifications
  • Proven professional experience in real‑time VFX, with a portfolio that demonstrates exceptional timing, clarity, artistry, and technical execution.
  • Advanced proficiency with industry‑standard tools such as Blender, Photoshop, Substance, and After Effects (or equivalent software).
  • Deep understanding of particle system design, texture workflows, and real‑time performance optimisation.
  • Strong experience with simulation tools like Houdini and Embergen (or similar) for creating complex flipbook assets and simulations.
  • Ability to translate abstract concepts, design goals, or high‑level direction into polished, performant effects that enhance gameplay and storytelling.
  • A track record of collaborating effectively across design, art, and code to influence and deliver on a cohesive project vision.
  • Experience mentoring or supporting junior and mid‑level artists, sharing knowledge, and setting high standards for craft.
  • Familiarity with pipelines, profiling, source control, and performance budgets, with the ability to identify and solve technical challenges proactively.
Benefits
  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax‑Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Plus loads more… including a wide range of discounts, freebies, and social events!
Right to Work Statement

This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship.

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Position Requirements
10+ Years work experience
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