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Technical Ui Designer

Job in Runcorn, Cheshire, WA7, England, UK
Listing for: Keywords Studios
Part Time, Contract position
Listed on 2026-09-23
Job specializations:
  • Software Development
    Game & 3D/XR Development, App Developer - Mobile/Web
Salary/Wage Range or Industry Benchmark: 40000 - 60000 GBP Yearly GBP 40000.00 60000.00 YEAR
Job Description & How to Apply Below

d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group
, works on multiple exciting projects at any one time, offering plenty of variety and involvement.

Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia:
The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars:
The Skywalker Saga, The Witcher 3:
Wild Hunt, Vampire The Masquerade
- Blood Hunt, Mafia II:
Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including:
Playground Games, EA and Archetype Entertainment.

The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid (Spain) where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by  In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024.

d3t’s art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle-from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world-class content across Environment, Character, VFX, UI/UX and Animation. We don't just create art; we build the tools and pipelines that power it.

We are expanding our studio and looking for a Technical UI Designer to help us redefine what's possible and build optimal, best in class UI/UX experiences across platforms in this Technical Art focused UI Role.

This Technical UI Designer opportunity will be a 12 month fixed-term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), ideally on a hybrid working basis. Working pattern - 3 days per week in the studio:
Wednesday, Thursday and another day of your choice.



The Role
- Technical UI Designer:

  • Work with the team to structure, plan, estimate, and implement features that align with the game's goals, accessibility, and technical standards.
  • Work with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs, and more.
  • Improve implementation based on feedback, design requirements, art, and creative direction.
  • Ensuring interfaces scale correctly across different platforms screen resolutions and perform without frame drops.
  • Tool Authoring:
    Senior Tech UI artists don't just build UI; they build tools and workflows for the other UI artists to use.
  • Shader and Material Knowledge:
    Tech UI artists frequently write UI shaders (e.g., for cool health bar glows, holographic HUDs, or screen transitions).
  • Report to technical directors and project managers.
  • Have a good eye for detail and typography.
  • Have a collaborative and inclusive attitude.
  • Have a problem solving mentality to debug systems.

Requirements

  • 3+ years of professional game development experience working with game engines.
  • Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines.
  • Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish with full ownership.
  • Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices.
  • Experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt would be a bonus.
  • Other engine experience such as Frostbite and Unity

We work flexibly, but value in-person collaboration: this…

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