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Advanced Artist, Technical

Job in Sacramento, Sacramento County, California, 95828, USA
Listing for: Warner Bros. Discovery
Full Time position
Listed on 2026-01-01
Job specializations:
  • Creative Arts/Media
    Video Game, Digital Media / Production
  • IT/Tech
    Video Game, Digital Media / Production
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below

Welcome to Warner Bros. Discovery… the stuff dreams are made of. Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you are can thrive.

Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We’ve been in the video game business since 1995, creating interactive experiences for fans of the world’s largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what’s next!

The Job

Avalanche, a division of WB Games Inc., is seeking an Advanced Technical Artist with a specialization in Environment Art to join our team of talented industry veterans working on a new online multiplayer RPG. This person will work closely with project engineering, art, and design leadership to build and support the art pipelines and technical foundations for our online multiplayer RPG.

As an expert in Unreal Engine's world-building capabilities, this person will be responsible for designing, building, and maintaining the environment content workflows, as well as championing performance and optimization. The ideal candidate is a master of Unreal's environment and procedural systems, a strong problem solver, and passionate about empowering artists to build a large-scale online world.

What part will you play?
  • Develop, maintain, and support the environment art content creation pipelines, including foliage, materials, and world-building workflows.
  • Collaborate with engineering and art leadership to set and enforce technical art standards, performance budgets, and optimization best practices for a large-scale online world.
  • Create complex environment shaders (e.g., terrain, foliage, water), materials, and tools within Unreal Engine to empower artists and designers.
  • Drive innovation in art workflows and procedural content generation (PCG) to build and maintain our world at scale.
  • Support a wide range of environment technical art needs, including procedural placement, large-scale lighting, and streaming optimization.

    Mentor other artists and technical artists, providing technical guidance, documentation, and feedback.
  • Perform peer reviews and champion a high standard of technical art excellence.
  • Troubleshoot and solve complex art production issues, balancing performance and visual quality.
What do we need from you?
  • 8+ years of professional technical art experience, working on cross-functional teams.
  • Experience on at least one successfully-published large-scale multiplayer online game title or equivalent.
  • Bachelor’s Degree in a related field (Art, Computer Science) or equivalent work experience.
  • Expert-level proficiency with the Unreal Engine (Blueprints, Material Editor, Foliage systems, PCG, and core systems).
  • Deep experience in environment-focused technical art (e.g., shader development, tools/pipeline, procedural systems, performance, lighting).
  • Experience building pipelines and tools to support the building of large worlds
  • Deep experience with 3D art software such as Maya, Houdini, etc.
  • Strong problem solving, debugging, and troubleshooting skills.
Good to Have
  • A passion for online multiplayer RPGs.
  • Experience with live-service games
  • Exceptional understanding of all game development disciplines and their inputs into the content pipeline.
How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at  along with some insights from the team on what they mean and how they show up in their day to day. We…

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