UI/UX Designer
Listed on 2026-10-07
-
Creative Arts/Media
Creative Design / Digital Art, Digital Media & Production
We are looking for a UI/UX Designer who cares about clarity, motion, and accessibility as much as pixels. You will shape how people experience Inspiro Goals
, BnBInsights
, and custom products for our clients—from first sketch to handoff in production.
You will sit with product and engineering (not across a wall). Expect real ownership: discovery workshops, journey maps, high-fidelity screens, prototypes, and usability tests that actually change the roadmap.
Reports to: Head of Product ·
Team: Design, Product, Engineering ·
Tools we use today: Figma, Fig Jam, Maze or similar for tests, Notion for docs, Linear or Jira for delivery (we are flexible if you prefer a parallel workflow).
We are looking for a UI/UX Designer who cares about clarity, motion, and accessibility as much as pixels. You will shape how people experience Inspiro Goals
, BnBInsights
, and custom products for our clients—from first sketch to handoff in production.
You will sit with product and engineering (not across a wall). Expect real ownership: discovery workshops, journey maps, high-fidelity screens, prototypes, and usability tests that actually change the roadmap.
Reports to: Head of Product ·
Team: Design, Product, Engineering ·
Tools we use today: Figma, Fig Jam, Maze or similar for tests, Notion for docs, Linear or Jira for delivery (we are flexible if you prefer a parallel workflow).
- Lead end-to-end design for features on iOS, web, and internal tools—wireframes, visual design, interaction specs, and developer-ready components.
- Evolve and maintain a design system (tokens, typography, components) so shipping stays fast and the product family feels cohesive.
- Run lightweight research: structured interviews, usability sessions, and competitive scans; summarize insights so stakeholders can decide quickly.
- Prototype flows in Figma (or equivalent) for validation before engineering invests sprints.
- Partner with engineers on edge cases, empty states, loading patterns, and accessibility—aiming for WCAG 2.1 AA on customer-facing surfaces.
- Present work with rationale (not just “here are screens”) and iterate from feedback without losing the user problem.
Must have
- 3+ years of professional product design experience (in-house or agency) with shipped consumer or B2B software.
- A portfolio that shows process
—problem, constraints, iterations, and outcome—not only final mocks. - Expert-level Figma (auto layout, variants, component libraries, dev mode handoff).
- Comfort designing for mobile-first (iOS patterns, safe areas, dynamic type) and responsive web.
- Strong communication: written specs, async critique, and live workshops with non-designers.
Nice to have
- Experience with subscription apps, fintech-style dashboards, or data-heavy analytics UIs.
- Motion design basics (Principle, After Effects, or Figma smart animate) for polish and onboarding moments.
- Familiarity with Apple Human Interface Guidelines and Material Design 3.
- Prior work in a hybrid studio with designers, PMs, and engineers in tight loops.
We welcome applicants from non-traditional paths if the work speaks clearly. We are an equal opportunity employer.
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