3D Prop Artist
Job in
San Diego, San Diego County, California, 92189, USA
Listed on 2026-10-19
Listing for:
Crytivo
Full Time
position Listed on 2026-10-19
Job specializations:
-
Design & Architecture
CAD/ AutoCAD/ Mechanical Design, Creative Design / Digital Art
Job Description & How to Apply Below
We are looking for a 3D Prop Artist to join our team for the Open World project Autonomica.
Genre: Co-op PvE Automation & Crafting.
Art Style: Stylized Realism within a Scientific Cassette Futurism setting.
Responsibilities- Reviewing concept art and documentation. Understanding object mechanics, connection logic, and the functional purpose of components.
- Executing the full asset creation pipeline, from block-out to export-ready models.
- Developing new elements and customizing existing ones within architectural and mechanical construction kits. Working in accordance with technical regulations and documentation.
- Working with unique texture sets and project-specific customizable materials. Studying internal documentation and adapting to established asset preparation methods.
- Refinement of mechanics and visual elements while adhering to the project's established visual code.
- Proficiency in Poly modeling, Sub-D, Boolean workflows, and ZBrush sculpting. Strong understanding of the constructive plausibility of objects.
- Creating optimized Low-poly geometry with proper density distribution within established polycount budgets.
- Expertise in shading setup (Hard/Soft edges, Custom Normals) to ensure clean baking and correct in-engine display.
- Creating layouts with efficient UV space utilization. Proper island orientation for texturing and elimination of visual distortions. Proficiency in using Trim sheets, Tileable textures, and tiled geometry elements.
- Baking maps without technical artifacts.
- Working within a P pipeline. Translating material properties into a stylized look.
- DCC: 3ds Max / Blender / Maya.
- Texturing: Substance Painter, Substance Designer.
- Baking / Render: Marmoset Toolbag.
- Understanding engine workflows (material setup, collider assignment, prefab structure).
- Experience with cloth simulation and soft-surface environment props.
- Understanding of 1970s-80s industrial design principles.
- Experience with modular architecture and grid-snapping principles.
- Ability to work with technical documentation and adapt to existing pipelines.
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