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3D Prop Artist

Job in San Diego, San Diego County, California, 92189, USA
Listing for: Crytivo
Full Time position
Listed on 2026-10-19
Job specializations:
  • Design & Architecture
    CAD/ AutoCAD/ Mechanical Design, Creative Design / Digital Art
Salary/Wage Range or Industry Benchmark: 65000 - 90000 USD Yearly USD 65000.00 90000.00 YEAR
Job Description & How to Apply Below

We are looking for a 3D Prop Artist to join our team for the Open World project Autonomica.

Genre: Co-op PvE Automation & Crafting.

Art Style: Stylized Realism within a Scientific Cassette Futurism setting.

Responsibilities
  • Reviewing concept art and documentation. Understanding object mechanics, connection logic, and the functional purpose of components.
  • Executing the full asset creation pipeline, from block-out to export-ready models.
  • Developing new elements and customizing existing ones within architectural and mechanical construction kits. Working in accordance with technical regulations and documentation.
  • Working with unique texture sets and project-specific customizable materials. Studying internal documentation and adapting to established asset preparation methods.
  • Refinement of mechanics and visual elements while adhering to the project's established visual code.
Technical Requirements
  • Proficiency in Poly modeling, Sub-D, Boolean workflows, and ZBrush sculpting. Strong understanding of the constructive plausibility of objects.
  • Creating optimized Low-poly geometry with proper density distribution within established polycount budgets.
  • Expertise in shading setup (Hard/Soft edges, Custom Normals) to ensure clean baking and correct in-engine display.
  • Creating layouts with efficient UV space utilization. Proper island orientation for texturing and elimination of visual distortions. Proficiency in using Trim sheets, Tileable textures, and tiled geometry elements.
  • Baking maps without technical artifacts.
  • Working within a P  pipeline. Translating material properties into a stylized look.
Software Stack
  • DCC: 3ds Max / Blender / Maya.
  • Texturing: Substance Painter, Substance Designer.
  • Baking / Render: Marmoset Toolbag.
Bonus Points
  • Understanding engine workflows (material setup, collider assignment, prefab structure).
  • Experience with cloth simulation and soft-surface environment props.
  • Understanding of 1970s-80s industrial design principles.
  • Experience with modular architecture and grid-snapping principles.
  • Ability to work with technical documentation and adapt to existing pipelines.
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