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Hard Surface Modeler

Job in San Francisco, San Francisco County, California, 94199, USA
Listing for: Industrial Light & Magic
Full Time position
Listed on 2026-01-04
Job specializations:
  • Creative Arts/Media
    Video Game, TV / Film Production
Job Description & How to Apply Below

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

We are looking for an outstanding Hard Surface Modeler to join our DMS (Digital Model Shop) team. The Hard Surface Modeler places an emphasis on proportion, form, detail, and functionality, crafting three dimensional assets for production use.

What You'll Do
  • Design and create 3D assets including vehicles, robots, spaceships, props and environments that are to be painted, animated and used in a production, with an emphasis on proportion, form, detail, and functionality
  • Collaborate with the Modeling Lead/Supervisor, VFX Supervisor, and Texture Artist to identify and build the “look” for an asset
  • Work with production and model leadership or CG supervisor to deliver high quality assets on time that meet all departments needs
  • Build geometry with an understanding of how the asset will be used in the entire production process and adapt working approach to suit the specific asset needs
  • Present your work in dailies and discuss all aspects of your asset as needed
  • Performs other tasks where suitable such as shot correctives, gathering reference or building more simple character asset elements like props and costumes
What We're Looking For
  • Portfolio demonstrating strong and growing hard surface skills, displaying a strong understanding of design, movement and mechanical functionality
  • Portfolio demonstrating traditional artistic skills such as drawing or traditional model building is a plus
  • 3+ years proven experience crafting assets in a VFX studio environment. Additional animation experience is a plus
  • A strong interest and growing knowledge of film and video post production techniques and a good understanding of the full VFX pipeline
  • 3+ years Maya and Zbrush or Mudbox experience and demonstration of a desire to continuously develop both technically and artistically
  • Use of Houdini or other procedural modelling techniques is a bonus
  • Knowledge of Linux is a necessity to navigate through ILM's production pipeline

Reference: ECNJOBID- in the application

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