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Junior 3D Animator : Industrial Light & Magic; ILM

Job in San Francisco, San Francisco County, California, 94199, USA
Listing for: Festybay
Full Time position
Listed on 2026-10-11
Job specializations:
  • Creative Arts/Media
    Computer Graphics / 3D / Animation
Salary/Wage Range or Industry Benchmark: 59300 - 77800 USD Yearly USD 59300.00 77800.00 YEAR
Job Description & How to Apply Below
Position: Junior 3D Animator Job: Industrial Light & Magic (ILM)

The world of cinema is driven by the magic of movement. When a character breathes, a creature roars, or a spacecraft maneuvers through an asteroid field, it is the result of meticulous craftsmanship. At Industrial Light & Magic (ILM), we don’t just move objects; we breathe life into the impossible. We are currently seeking a dedicated individual to fill a Junior 3D Animator job at our San Francisco studio—a role that serves as the essential bridge between technical data and cinematic artistry.

Job

Overview:
Junior 3D Animator Job at ILM

Official Job Title Junior Animator

Primary Location San Francisco, California, United States

Company Industrial Light & Magic (Lucasfilm / The Walt Disney Company)

Employment Type

Full-Time / Project-Based

Salary Range $59,300 – $77,800 per year

Reporting To Animation Supervisors / Senior Level Animators

Industry Sector Visual Effects (VFX) & Motion Pictures

The Essence of the Role

A Junior 3D Animator job at a world-class facility like ILM is both a rite of passage and a high-responsibility production role. You are not simply “learning the ropes”; you are a vital gear in a massive creative machine. The Junior Animator is responsible for contributing to the creation of high-quality motion for computer graphics (CG) creatures and objects within a shot.

This position requires a unique blend of “invisible” technical support and “visible” creative output. One moment you may be troubleshooting complex data pipelines, and the next, you may be animating the subtle twitch of a creature’s wing or the precise contact of a character’s foot on uneven terrain.

The day-to-day reality of a Junior 3D Animator job involves deep immersion in the Maya ecosystem and the ILM proprietary pipeline. Your responsibilities are divided into three core pillars:

1. Production Support & Technical Maintenance

Before a masterpiece can be animated, the environment must be perfect. Junior Animators handle the essential “heavy lifting” of the department:

  • Data Flow: Troubleshooting the movement of data in and out of the animation department to ensure no bottlenecks occur.
  • Asset Management: Updating Animator shotfiles with newly released assets from the modeling or rigging departments.
  • Daily Prep: Rendering “dailies”—the work-in-progress movies shown to supervisors for critique.
  • Reference Curation: Gathering and organizing real-world video references (animal movements, human physics, etc.) to inform the animation team’s choices.
2. Creative Execution & Shot Polish

As you gain the trust of your supervisors, your creative footprint grows. You will be tasked with:

  • Entry-Level Shot Work: Taking ownership of simpler shots to demonstrate your understanding of timing and weight.
  • Animation Cycles: Creating reusable loops for background characters or mechanical objects.
  • The “Polish” Pass: This is where a shot goes from good to great. You will fix “sliding” feet, resolve body penetrations (where geometry clips through itself), and add secondary motion to fingers, toes, ears, and tails.
  • Mocap Integration: Processing Motion Capture data, blending performances, and “cleaning” the data to make it cinematic while adding hand-keyed nuances to exaggerated poses.
3. Pipeline Innovation
  • Rig UI Building: Developing user interfaces for character rigs to make the workflow more intuitive for Senior Animators.
  • Global Positioning Fixes: Solving complex constraint issues that arise when assets are updated mid-production.
  • Collaboration: Working closely with the “Stage Team” and other disciplines to ensure a seamless hand-off of assets.
Candidate Requirements:
What It Takes to Succeed

Securing a Junior 3D Animator job at ILM requires more than just a degree; it requires a demonstrated “eye” for motion.

Education and Experience
  • Academic…
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