PhD Graphics Intern - Rendering & Shaders
Listed on 2026-10-16
-
Creative Arts/Media
Figma is seeking a PhD Intern in Software Engineering focusing on Graphics for 12 or 16 weeks in 2027. The role sits within the Rendering & Animation team, based in the US (SF or NY) with May/June start dates.
You will own a high-impact graphics project, collaborating across multiple teams to deliver tangible results for Figma's visual platform. The internship emphasizes learning from industry engineers, producing production-ready solutions, and applying research to real product challenges.
As a PhD Graphics Intern - Real-Time Rendering & Shaders, you will play an important part at Figma in San Francisco, CA, United States.
All applications are reviewed carefully by our team.
The position is based in San Francisco, CA, United States.
This opportunity is part of our work in IT & Technology.
The advertised compensation is 87..
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).