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Design Engineer, HCI

Job in San Francisco, San Francisco County, California, 94199, USA
Listing for: Raven Resonance Inc.
Full Time position
Listed on 2026-10-14
Job specializations:
  • Engineering
    Systems Engineer, Software Engineer, Hardware Engineer
Salary/Wage Range or Industry Benchmark: 170000 - 210000 USD Yearly USD 170000.00 210000.00 YEAR
Job Description & How to Apply Below

Role starts in Jan 2027

About Raven Resonance

Raven Resonance builds stylish ambient computers in glasses form for all-day wear, plus a new operating system that enables intuitive interactions with apps and physical objects.

Our first product, Raven Prism , has the form factor of a stylish pair of glasses, but is powered by a moddable Linux-based OS. It has eye control, hot-swappable batteries, and a full-color waveguide display. Raven Prism 1 is designed for Technical Creatives and has pre-orders.

We design and engineer custom hardware & software at our San Francisco lab and are manufacturing in the United States.

We are funded by VCs including Tim Draper, Bain Capital, Horizon and IAG Capital.

We strongly oppose surveillance capitalism. Our bespoke hardware and software architectures protect user data at every level of the stack, and no data is beamed off-device without explicit user consent.

We are counter-positioned against the giants through our open platform that values privacy, rapid iteration speed, unique hardware & software features, and spatial R&D roadmap.

We were founded by Tom Suarez, an engineer and second-time founder who has consistently worn Google Glass and other customized AR/VR devices since 2013. Tom also did wearable computing research under Dr. Thad Starner, a pioneer in this space since the 1990s, at Georgia Tech's Contextual Computing Group.

Our chief science officer, Dr. Rehmi Post, adds deep scientific and technical credentials across wearable computing, computational imaging and optics, embedded systems, and smart textiles. He was one of the 'Borgs' at MIT, having built and worn his own wearable computer in 1995. He is known for early wearable computing and smart-textiles work, co-founding RFID company Thing Magic, and research spanning sensing, optics, MEMS, and open-source hardware.

Our team includes engineers, designers, and researchers from Apple, Samsung Research, MIT, XREAL, Leap Motion, DARPA and more. We have full-time talent for every aspect of product development in-house, including industrial design, human-computer interaction, mechanical engineering, electronics, software, firmware, and optics.

The Role

This is a design first role on the HCI team. We're looking for an interaction and product designer who can also write front-end code to prototype their own ideas on the device.

There's no existing playbook for an eye-controlled operating system that people wear all day. You'll design RavenOS from 0 to 1, starting with the most fundamental interactions: how you click, type, scroll, and navigate with your eyes and voice, what an app is on a computer that stays out of the way until you need it, and how the system responds to you without blocking your view of the world.

After the foundations, you'll design the experiences built on top of them. We treat each experience on Raven Prism like a 0-to-1 product of its own. For each one, you'll work out why it belongs on your face, design its interaction model from scratch, and keep refining it until every detail is right.

What You'll Do
  • Design the core interaction model of RavenOS, including pointing, selecting, typing, navigating, and system feedback for eye and voice input.
  • Define how apps, windows, and notifications work on an ambient computer, and design the system UI that ties them together.
  • Own experiences end to end, from early concepts to shipped product.
  • Prototype in code and test on real glasses. Gaze interactions have to be felt to be judged, and a static mockup can't show you that.
  • Create the visual and motion language, including typography, color, layout, and animation, for a display that sits on top of the real world.
  • Work closely with engineers to take designs to production and make sure the details survive…
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