×
Register Here to Apply for Jobs or Post Jobs. X
More jobs:

Creature Supervisor

Job in San Francisco, San Francisco County, California, 94199, USA
Listing for: Disney
Full Time position
Listed on 2025-12-03
Job specializations:
  • Entertainment & Gaming
    Video Game
  • Creative Arts/Media
    Video Game
Job Description & How to Apply Below

ILM builds interactive experiences for Virtual and Augmented Reality and other emerging platforms. Our mission is to tell stories in new ways that leverage real-time graphics on ultra high-end hardware. We combine techniques from film VFX production with techniques from the video game industry to produce real-time experiences of the highest fidelity.

What You'll Do
  • Lead a team of real-time Creature Technical Directors (“Creature TDs”) in creating and supporting a complete character pipeline to accomplish ILM’s mission. Develop and hone the team’s skills to continuously raise the quality bar.
  • Set the discipline’s standard for artistic and technical excellence, efficiency and performance by creating exemplary work that meets project requirements, and providing training and guidance to direct reports.
  • Work closely with artistic directors, cross‑functional peers and product owners to achieve the artistic vision of the director(s) and deliver the highest quality characters possible.
  • Oversee the optimization of animated assets to achieve optimal scene performance in the 3D engine.
  • Collaborate with tools engineers to develop appropriate art pipelines, scripts, and plug‑ins necessary to ensure the high productivity of the animators and artists. When the development of systems is required, contribute to the visual prototyping of tools, as well as R&D with systems programmers.
  • Work with Producers in the planning stages of proposed projects to advise on the scope of the work and resource requirements, and make recommendations accordingly. Work with production to provide task estimates, track progress, and solve production issues that arise.
  • Establish best practices and workflow for the discipline, and partner with other discipline supervisors to establish cross‑functional workflow with other disciplines.
  • Through continuing hands‑on work on projects, maintain deep knowledge and user experience on workflow and tools. Innovate discipline workflow and keep up to date on new tools/applications/trends in the industry.
  • Collaborate with Talent Managers to inform talent planning, provide guidance on casting assignments, and offer feedback to support artist growth, skill development, and career goals. Partner with Talent Management and Recruiting on staffing needs and contribute to the evaluation of potential third‑party production partners, working with new vendors to define and implement effective workflows.
  • Set the cultural tone & reinforce positive behavior within your group. Work with studio leadership to define and continually refine and shape the team culture.
  • Define the discipline’s ‘Lead Artist’ project role per project. Help project leads solve scope, workflow, etc. issues throughout the project as needed.
  • Speak on behalf of the discipline in technology development discussions to ensure that new development aligns with the discipline’s strategy and workflow.
What We're Looking For
  • Undergraduate or graduate degree in game development, digital art, computer graphics, game design, or related field or equivalent experience.
  • Minimum of 10 years experience in game development as a Character Technical Artist (or equivalent) and a minimum of 3 shipped/released AAA titles as a Lead artist.
  • Expertise in Maya rigging techniques and experience with being responsible for supporting animation workflows and developing character pipelines and tools on a AAA product.
  • Experience leading and mentoring artists and helping them develop and grow their skills.
  • Artistic eye with advanced understanding of the creation & integration of 3D art & animation.
  • Advanced working knowledge of all the DCC standard software (Maya, 3

    Ds Max, ZBrush, Photoshop, Substance Tools) and end‑to‑end content creation pipeline.
  • Excellent technical knowledge and familiarity with AAA game engines, particularly Unreal Engine.
  • Experience in tools and pipeline engineering utilizing Python, PySide/PyQt, and Maya API/Mel scripting.
  • Experience with source control via Perforce or equivalent.
  • Collaborative, team‑player attitude: open & receptive to new ideas, constructive criticism, artistic direction and changes.
  • Experience leading artists to meet deadlines and mentoring artists…
To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
 
 
 
Search for further Jobs Here:
(Try combinations for better Results! Or enter less keywords for broader Results)
Location
Increase/decrease your Search Radius (miles)

Job Posting Language
Employment Category
Education (minimum level)
Filters
Education Level
Experience Level (years)
Posted in last:
Salary