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AR​/VR Realtime Rendering and Graphics Software Engineer - RealityKit, Vision Products Software

Job in San Francisco, San Francisco County, California, 94199, USA
Listing for: Apple Inc.
Full Time position
Listed on 2025-12-27
Job specializations:
  • Software Development
    Software Engineer, Game Development / Testing, Software Architect, C++ Developer
Salary/Wage Range or Industry Benchmark: 181100 - 318400 USD Yearly USD 181100.00 318400.00 YEAR
Job Description & How to Apply Below

AR/VR Realtime Rendering and Graphics Software Engineer - Reality Kit, Vision Products Software

San Francisco Bay Area, California, United States Software and Services

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better.

It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something — you'll add something. Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space.

The Vision Products Group (VPG) is seeking a Realtime Rendering and Graphics Software Engineer to architect and build state‑of-the‑art 3D graphics experiences for our platform. As a core member of the Reality Kit rendering team, you'll shape the future of real‑time 3‑D graphics on Vision Pro and all Apple platforms. You will play a significant role in inventing next‑generation rendering techniques, pushing visual quality to its limits, and opening new possibilities for immersive experiences across the Apple ecosystem.

Working hand‑in‑hand with hardware engineers, graphics API experts, designers, and technical artists, you'll transform pioneering graphics research into production‑ready solutions.

Description

As a core member of the Reality Kit rendering team, you’ll shape the future of real‑time 3‑D graphics on the Vision Pro and all Apple platforms. By inventing next‑generation rendering techniques, you’ll stretch visual quality to its limits and open new possibilities for immersive experiences. You’ll work hand‑in‑hand with hardware engineers, low‑level graphics‑API experts, designers, and technical artists. Our primary responsibilities are delivering high‑quality and performant real‑time graphics features for developers to use throughout the Apple ecosystem.

Responsibilities
  • Architect & implement cutting‑edge graphics features and APIs that enable immersive and highly visual experiences.
  • Analyze and eliminate bottlenecks in the rendering pipeline, ensuring consistent frame‑rate within thermal and power constraints.
  • Create comprehensive test suites in partnership with QA and engineering teams, guaranteeing reliability across the ecosystem.
  • Lead peer reviews of architecture, API design, and code changes, fostering a culture of technical excellence.
  • Collaborate closely with technical artists, human‑interface designers, and cross‑Apple teams to translate creative concepts into production‑ready technology.
  • Mentor and coach junior engineers by sharing best practices and promoting code quality.
  • Turn pioneering graphics research into production‑ready solutions that power Reality Kit.
Minimum Qualifications
  • BS and 10 years working on 3D realtime rendering applications
  • High proficiency in writing safe, performant C++ code
  • Knowledge of the graphics pipeline, modern rendering techniques, and image processing
  • Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)
  • Ability to solve problems in 3D geometry using linear algebra
  • Experience with all stages of software development, from prototyping to performance optimization
  • Solid debugging and problem‑solving skills
  • Outstanding teamwork and communication skills
  • Passionate about owning and refining features
Preferred Qualifications
  • MS or PhD in CS or related technical field
  • 3D Game development experience with shipped titles
  • Familiarity with AR/VR rendering technologies
  • Technical and people leadership

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $318,400, and your base pay will depend on your skills, qualifications,…

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