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Software Engineer, C++ Frontend

Job in San Francisco, San Francisco County, California, 94199, USA
Listing for: Buildwithtrace
Full Time position
Listed on 2026-10-18
Job specializations:
  • Software Development
    Front End Developer, Software Engineer
Salary/Wage Range or Industry Benchmark: 160000 - 220000 USD Yearly USD 160000.00 220000.00 YEAR
Job Description & How to Apply Below

Full-Time San Francisco Bay Area or Remote Engineering $160,000–$220,000 + equity

3+ years preferred

We are looking for PCB designers who can code, or software engineers with real PCB design experience, to help improve the core Trace C++ frontend. This role is focused on the actual design experience: layout, editing, routing, constraints, visualization, performance, and the everyday workflows PCB designers rely on.

What you'll do
  • Build and improve C++ frontend features for PCB and schematic design workflows
  • Work on layout interactions: selection, movement, snapping, placement, routing, measurement, alignment, and layer visibility
  • Implement workflows for components, nets, pads, vias, traces, polygons, planes, constraints, and design rules
  • Translate real PCB designer pain points into practical software improvements
  • Improve frontend performance for larger and more complex boards
  • Contribute to technical decisions around architecture, interaction models, and user-facing behavior
Required qualifications
  • Experience designing PCBs — professionally, academically, or through serious personal projects
  • Strong programming ability, especially in C++
  • Understanding of PCB concepts: components, footprints, nets, routing, vias, copper pours, layers, clearances, and constraints
  • Strong eye for software usability and interaction details
  • Ability to think like both a PCB designer and a software developer
  • Comfort working on complex frontend systems where precision and performance matter
Nice to have
  • Experience building desktop applications, CAD tools, EDA tools, graphics editors, or game engines
  • Experience with rendering, geometry, spatial data structures, or canvas-based editing systems
  • Familiarity with Qt, OpenGL, Vulkan, ImGui, or similar frontend/rendering technologies
  • Experience with PCB manufacturing files:
    Gerbers, drill files, pick-and-place, IPC formats
  • Familiarity with DRC, constraint systems, autorouting, or interactive routing behavior
  • Experience working with hardware engineers or PCB layout teams
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