Member of Technical Staff, GPU & Distributed Systems
Listed on 2026-10-26
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Software Development
Software Engineer, Cloud Engineer - Software, DevOps
San Francisco
· Engineering
· Full Time
Reactor is building the inference platform for real-time world models. Our goal is to democratize access to real-time intelligence to unlock next-generation use cases in media, physical AI and omni-directional models. We already run the largest and fastest catalog of world models on the market, and work closely with all major model labs to run and optimize their world models, including Alibaba, Amazon, and NVIDIA.
Our team is made of alumni from leading firms such as Apple, Meta, Amazon, Microsoft, Luma AI, Adobe, Stability AI, and more. We've raised $74M led by Lightspeed, with Amplify Partners, WNDR, NVIDIA, Sapphire, and other Tier 1 investors participating. Jeffrey Katzenberg, co-founder of Dream Works Animation, sits on our board of directors.
Running a world model in real time means loading gigabytes of weights into accelerator memory, coordinating execution across GPUs and machines, and keeping sessions responsive as demand changes.
You’ll build the distributed cloud systems that make this work. Your scope spans multi-node inference, model loading, weight distribution, and scheduling across Kubernetes clusters and cloud providers. You’ll write the software that determines where a model runs, how quickly it starts, and how efficiently it executes.
This is a hands-on systems software role with ownership from design and implementation through benchmarking and production. You’ll work across storage, networking, GPU memory, and inference runtimes to reduce cold starts, improve tail latency, and get more useful work from every accelerator.
What You'll Do- Multi-node inference. Build distributed worker initialization, sharded model loading, and coordinated execution across GPUs and machines. Work with model engineers to make tensor, pipeline, and sequence parallelism perform well in production.
- Fast model startup. Engineer parallel checkpoint loading, weight streaming, host-to-device transfers, and GPU snapshot/restore to cut cold starts from minutes to seconds.
- Model distribution. Build transfer, caching, prefetching, and replication systems that move weights and large container images efficiently across clusters, regions, and clouds.
- Scheduling and orchestration. Develop Kubernetes controllers, scheduling extensions, and placement algorithms that account for model residency, accelerator memory, interconnect topology, and session latency across AWS and GPU cloud providers.
- GPU communication. Optimize collective operations and point-to-point transfers using NCCL, NVLink, and RDMA. Reduce synchronization overhead and overlap communication with computation.
- Reliable, efficient serving. Build admission control, back pressure, and coordinated recovery from worker failures. Improve utilization across NVIDIA GPUs, AWS Trainium, and other accelerators.
- You’ll build reproducible benchmarks, trace bottlenecks across the stack, and measure improvements in startup time, latency, throughput, and fleet utilization.
- 3+ years building distributed systems, cloud platforms, or performance-sensitive systems software in production.
- Strong programming skills in Go, Rust, C++, or Python, with a solid understanding of concurrency and resource management.
- Hands-on GPU or ML systems experience, such as model loading, accelerator memory management, distributed execution, or inference serving.
- Strong Linux, networking, and storage fundamentals, with experience diagnosing performance across software and hardware boundaries.
- Experience extending Kubernetes through controllers, operators, or scheduling plugins, or building comparable orchestration systems.
- The ability to reason about partial failures, resource…
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