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AAA Gameplay Systems Contributor

Job in San Jose, Santa Clara County, California, 95199, USA
Listing for: AuraOne, Inc.
Part Time position
Listed on 2026-10-09
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 10 - 20 USD Hourly USD 10.00 20.00 HOUR
Job Description & How to Apply Below

AAA Gameplay Systems Contributor is a remote review track for evaluating AI outputs across game art workflows. Reviewers grade craft, constraints, and tooling adherence; flag production-readiness issues; and document the corrected approach so the modeling team can train on it.

Why this role matters

Game art AI is only useful if a working professional would actually ship the output. Aura One uses portfolio-credentialed reviewers to grade outputs the way a senior creative would — with craft, constraints, and tooling all in scope.

Responsibilities
  • Review AI outputs against current game art craft and tooling standards for AAA Gameplay Systems Contributor assignments.
  • Grade composition, constraint adherence, and production-readiness on a structured rubric.
  • Flag tooling-specific failures (file format, scale, naming, layer hygiene) with severity tags.
  • Capture the corrected approach or reference so the modeling team can train on it.
  • Adjudicate disputed creative judgments against published references or firm style guides.
  • Maintain reviewer-quality scores in inter-rater calibration cycles.
Qualifications
  • Portfolio or production experience in game art or an adjacent creative discipline for AAA Gameplay Systems Contributor work.
  • Hands-on familiarity with the standard tooling for the discipline.
  • Comfort applying multi-page rubrics consistently across long batches.
  • Clear written reasoning that names the craft issue and the standard being applied.
  • Reliable async availability for at least 10 hours per week.
Example tasks
  • Grade a model's game art output against the brief and rate craft, constraints, and production-readiness.
  • Flag a tooling-specific failure (incorrect file format, unsupported feature, naming convention) with severity.
  • Adjudicate a disputed creative judgment between two reviewers using a firm style guide.
  • Audit a 25-asset batch for rubric consistency and report drift to the program lead.
Nice to have
  • Studio, agency, or in-house team experience shipping production work.
  • Prior experience reviewing AI-assisted creative tooling and its failure modes.
  • Familiarity with AAA or feature-grade pipelines and asset standards.
Skills
  • Creative review
  • Production-grade craft
  • Tooling fluency
  • Asset evaluation
  • Game art
  • AAA Gameplay
  • Attention to detail
Work model

Remote — US-eligible. Remote
· Independent specialist contractor.

Employment type:

CONTRACTOR. Applicants must be authorized to work from US.

Compensation

$10–$20 / hr

Application process

Apply through Aura One's specialist intake for role-specific routing and review. Final project scope, schedule, and contractor terms are confirmed before placement.

Portfolio or production experience in game art or an adjacent creative discipline for AAA Gameplay Systems Contributor work. Hands-on familiarity with the standard tooling for the discipline. Comfort applying multi-page rubrics consistently across long batches. Clear written reasoning that names the craft issue and the standard being applied.

Reliable async availability for at least 10 hours per week.
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