Senior Technical UI Artist
Listed on 2026-01-30
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Software Development
Software Engineer, Full Stack Developer, App Developer - Mobile/Web, Game Development / Testing
Overview
We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.
We are looking for our next teammate who will raise our bar and make us better.
We’re looking for a Senior Technical UI Artist to join our team and help us craft the future of online multiplayer gaming. You’ll set the standard for building the fundamental UI systems that will take us into that future. You’ll own and drive the implementation of key UI materials, working closely with designers, artists, producers, engineers and more. We’re a studio that values autonomy and self-drive in developers who are empowered to do the best work of their careers.
If this is you, let’s talk!
- Lead the development and iteration of material functions, menus, and dynamic UI animations.
- Recreate advanced UI VFX and animation states using Unreal Engine’s material system, including different states for interactable objects.
- Collaborate across disciplines to serve as a key bridge between UI/UX design, engineering, and art.
- Continuously improve and optimize UI systems for scalability and performance.
- Define, document, and advocate for best practices in UI architecture, materials, and workflows.
- Translate UX wireframes into functional UI using Blueprint scripting with rapid iteration cycles and prototyping.
- Proven experience with Unreal Engine, specifically in:
- Implementing UI animations using Unreal’s material system for responsive, visually rich interfaces.
- Creating and optimizing UI materials for performance and scalability.
- Building real-time UI systems, including interactive states and dynamic components.
- Proficiency in shader creation via node graph; familiarity with HLSL or GLSL.
- Strong grasp of data flow, logic, and problem-solving.
- Experience with Blueprint scripting for UI behavior.
- Ability to meet production deadlines while iterating quickly and efficiently.
- Strong collaboration skills, especially working closely with UI artists and engineers.
- Experience with AAA game development.
- Familiarity with programming languages such as C++ or C#.
- Balanced expertise across UMG and UI materials.
- Ability to make 3D interactive UI or diegetic UI is a plus.
The pay range for this position in California at the start of employment is expected to be between $108,900 and $160,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors such as knowledge, skills, experience, and other objective business considerations. The total compensation package may include a bonus and/or equity, in addition to a full range of medical, financial, and other benefits.
Details of participation will be provided if an offer is made. If hired, employment will be at-will and the company may modify base salary or other compensation or benefits at any time, including for performance, company or department factors, and market conditions.
Please note:
31st Union and 2K do not use instant messaging apps to contact prospective employees or conduct interviews. If you believe you have been a scam victim, you may file a complaint or report fraud.ftc.gov.
31st Union is an equal opportunity employer and is committed to diversity in its team, partners, and communities. Employment decisions are based on qualifications and work ethic, not on legally protected characteristics. We provide reasonable accommodations to qualified applicants with disabilities. For privacy information, please see the company’s privacy notices.
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