Senior Shader Technical Artist
Listed on 2026-10-18
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Software Development
Game & 3D/XR Development
We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.
We are looking for our next teammate who will raise our bar and make us better.
We’re seeking a Senior Shader Technical Artist to leverage their technical skills and artistic understanding to help develop and maintain a strong shader pipeline that will serve teams across multiple disciplines. Your passion, knowledge, and experience will be integral to the look and style of a new generation of player-driven experiences, stemming from your ability to create high-quality shaders and technology that bring life to the worlds we build.
WhatYou'll Do:
- Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master materials using Unreal Engine’s node-based shader graph and HLSL/GLSL/CG shader code, ensuring they are built cleanly and efficiently for seamless integration and user-friendly utilization by the materials team.
- Collaborate with development teams to establish and uphold artistic and technical shader standards, pushing the boundaries of real-time rendering while adhering to performance constraints.
- Drive the development of innovative approaches to address complex technical and creative challenges, participating in the creation of shaders, shading validation tools, and defining shading standards.
- Provide technical support in identifying and resolving inefficient content pipelines, conducting performance profiling, and optimizing shaders to enhance overall visual fidelity and maintain desired frame rates.
- Demonstrate a strong sense of ownership and autonomy in task execution, producing high-quality work with minimal oversight, and actively seeking opportunities to enhance pipeline efficiency and visual quality.
- Create documentation, examples, and reusable best practices for distributed development teams, establishing and maintaining practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
- Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.
- Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.
- 7+ years of experience or at least one shipped title in a Technical Art role, with proficiency in creating stylized and P shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code.
- Strong understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline.
- Ability to communicate and collaborate across disciplines, sharing ideas and articulating visions.
- Familiarity with all the tools, techniques, and asset creation pipelines: UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing.
- Experience in Unreal Engine’s node-based shader graph.
- Strong understanding of console, PC, and mobile platforms, and how to scale shaders to optimize for each.
The pay range for this position in California at the start of employment is expected to be between $112,700 and $164,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same…
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