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Research Scientist, Generative AI Graphics and Gaming

Job in Santa Clara, Santa Clara County, California, 95053, USA
Listing for: NVIDIA
Full Time position
Listed on 2026-01-04
Job specializations:
  • Software Development
    AI Engineer, Machine Learning/ ML Engineer
Salary/Wage Range or Industry Benchmark: 160000 USD Yearly USD 160000.00 YEAR
Job Description & How to Apply Below
Position: Research Scientist, Generative AI for Graphics and Gaming

Research Scientist, Generative AI for Graphics and Gaming

NVIDIA is seeking world‑class deep learning researchers to build the next generation of AI for graphics and gaming—from neural rendering and real‑time image/video generation to world models, AI‑driven characters, and LLM‑powered game experiences. Join our Applied Deep Learning Research team, renowned for revolutionizing real‑time graphics with powerful AI technologies like DLSS. You’ll have access to abundant GPU compute to explore ambitious ideas and train large models at scale.

In this role, you will conduct cutting‑edge research, train advanced models, prototype in real‑time engines, and work with product, driver, and hardware teams to bring your ideas to market.

What You'll Be Doing
  • Research and develop AI models that improve real‑time graphics quality, robustness, performance, and latency, and enable new interactive experiences such as world models, LLM‑driven gameplay, and AI‑driven characters.
  • Design and run large‑scale pre‑training and post‑training for foundation models for graphics and gaming, using NVIDIA’s GPU infrastructure for experimentation and iteration.
  • Build and own data pipelines and datasets for foundation models and large‑scale training, spanning synthetic data, in‑engine captures, and real‑world content.
  • Develop and prototype models for real‑time image, video, and 3D content generation in modern game engines and graphics frameworks, and create demos that clearly showcase player‑visible benefits.
  • Stay current on AI and graphics research and work with product, driver, hardware, engine, and platform teams to turn promising ideas into shipping, user‑visible features.
What We Need To See
  • MS or PhD in Computer Science/Engineering, Electrical Engineering, Applied Mathematics, or a related field (or equivalent experience).
  • 3+ years of deep learning experience in image/video generation, graphics, computer vision, or related fields, with a solid understanding of core DL fundamentals.
  • Extensive hands‑on experience training large models on multi‑GPU clusters (hundreds to thousands of GPUs), building robust distributed training pipelines and debugging at scale, with strong proficiency in PyTorch required; familiarity with GPU architecture, CUDA abstractions, and efficiency techniques (e.g., distillation, pruning, low‑precision training/inference) is a plus.
  • Background in graphics—such as rendering pipelines or game engines—and experience with generative models, neural rendering, or reconstruction is a plus.
  • Proven track record of impactful research and shipped ideas (e.g., leading publications, production features, or widely used tools), and strong communication and collaboration skills in cross‑functional teams.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is $160,000 USD – $258,750 USD for Level 3, and $184,000 USD – $299,000 USD for Level 4. You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until December 12, 2025.

NVIDIA is committed to fostering a diverse work environment and is an equal‑opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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