Senior Shader Compiler Architect – GPUs, LLVM & Equity
Listed on 2026-10-17
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Software Development
Computer Software / Middleware, C++ Developer, Software Engineer, Senior Developer
NVIDIA Corporation in Santa Clara, CA is seeking a Senior Graphics Shader Compiler Engineer to drive design and optimization of the GPU shader compiler. You will collaborate with cross-functional teams to advance compilers for graphics and general-purpose GPU workloads, contributing to SPIR-V and open-source projects.
The role emphasizes deep C/C++ expertise, extensive compiler experience, and a passion for high-performance graphics technology.
The Senior Shader Compiler Architect – GPUs, LLVM & Equity role at NVIDIA Corporation is now open for applications in Santa Clara, CA, United States.
All applications are reviewed carefully by our team.
The position is based in Santa Clara, CA, United States.
This opportunity is part of our work in IT & Technology.
The advertised compensation is 184..
We aim to respond to suitable candidates as soon as possible.
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