Senior LLVM GPU Raytracing Compiler Engineer; Equity
Listed on 2026-10-20
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Software Development
Software Engineer
Nvidia is seeking a Ray tracing Compiler Engineer to join their international engineering team. In this role, you will guide the design of an LLVM-based backend JIT compiler for NVIDIA GPUs, focusing on high-performance and low compilation time.
The ideal candidate will have at least 12 years of compiler development experience and proficiency in C++. A B.S. or higher in Computer Science or Engineering is required, with a preference for advanced degrees. You will also be eligible for equity and benefits.
The Senior LLVM GPU Ray tracing Compiler Engineer (Equity) position in the IT & Technology field is open for applications.
Please review the full job details above before applying.
If your experience matches this role, we encourage you to apply.
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The position is based in Santa Clara, CA, United States.
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