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Senior Compiler Engineer – Rust GPU

Job in Santa Clara, Santa Clara County, California, 95053, USA
Listing for: NVIDIA Corporation
Full Time position
Listed on 2026-10-20
Job specializations:
  • Software Development
    Software Engineer, Computer Software / Middleware, C++ Developer
Salary/Wage Range or Industry Benchmark: 152000 - 242000 USD Yearly USD 152000.00 242000.00 YEAR
Job Description & How to Apply Below
## Senior Compiler Engineer – Rust GPUApplylocations:
US, CA, Santa Clara:
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US, CA, Remote time type:
Full time posted on:
Posted Yesterday job requisition :
JR2021852

NVIDIA is dedicated to reinvent accelerated computing. Reinvention requires great technology and amazing people. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

NVIDIA is hiring a Senior Compiler Engineer to join our team driving the next generation of GPU systems programming. We are redefining how developers write high-performance GPU software by bringing the safety, expressiveness, and modern tooling of Rust to native GPU and CUDA development. On this team, you will build cutting-edge compiler pipelines, custom intermediate representation (IR) frameworks, and JIT compilation systems that bridge host and device execution—allowing developers to write memory-safe, high-performance GPU kernels in idiomatic Rust.
** What you’ll be doing:
*** Develop Rust-to-GPU Compiler Pipelines:
Design, implement, and maintain custom compiler backends (such as rustc codegen backends and proc-macros) and Rust-native intermediate representation (IR) frameworks to compile standard Rust directly to high-performance CUDA PTX and machine code.
* Build compiler IRs and Optimizers:
Work with modern compiler architectures to lower Rust AST and MIR into IRs including MLIR, PTX, and LLVM, including GPU-specific optimizations.
* Support complex ahead-of-time, just-in-time, and link time optimization workflows:
Build state-of-the-art tooling to support users targeting a broad family of NVIDIA GPUs, host platforms, and feature sets.
* Define Safe Parallel Abstractions:
Architect innovative compiler-enforced safety models that extend Rust's ownership, borrowing, and lifetime disciplines across the GPU launch boundary—preventing data races and enforcing memory safety during asynchronous GPU execution.
* Expose Next-Gen Hardware Features:
Implement type-safe, ergonomic device-side abstractions in Rust for low-level GPU hardware primitives, including shared memory, barriers, scoped atomics, Tensor Memory Accelerator (TMA), and warp/cluster-level operations.
* Build the future:
Supporting today’s accelerated computing applications is not sufficient. We have to build composable building blocks for others around us to build the applications of tomorrow.
** What we need to see:
*** Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, a related field, or equivalent experience.
* 5+ years of relevant work or research experience in compiler development, language design, or GPU code generation.
* Deep expertise in the Rust programming language, including a strong grasp of compiler internals (rustc), Rust MIR, procedural macros, and Rust's borrow-checker/lifetime model.
* Hands-on experience with compiler infrastructures, intermediate representations (IRs), and code generation (such as LLVM IR, MLIR, or custom IR systems).
* Solid understanding of parallel programming models, GPU architectures, and CUDA programming.
* Strong software design skills, including debugging, profiling, and benchmarking compilers and GPU kernels.
* Ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage.
* Ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production.
** Ways to stand out from the crowd:
*** A track record of contributing to the Rust compiler (rustc), Cargo tooling, or open-source Rust-to-GPU projects.
* Experience building custom…
Position Requirements
10+ Years work experience
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