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3D Animator
Job in
Santa Monica, Los Angeles County, California, 90403, USA
Listed on 2026-01-13
Listing for:
Hidonix Industries
Full Time
position Listed on 2026-01-13
Job specializations:
-
IT/Tech
Computer Graphics / 3D / Animation, Video Game
Job Description & How to Apply Below
Technical Animator Job Description (Unity Focused)
The Technical Animator serves as a vital link between art and engineering, responsible for developing and maintaining the technical animation infrastructure that supports scalable, high-performance content creation.
This role focuses on real-time performance and high-quality rigging and animation systems for optimized mixed reality experiences using Apple Vision Pro (vision
OS).
- High-quality rigging and animation workflows for optimized mixed reality experiences (motion-capture animation with some minor keyframe editing or hand-keyframing)
- Cleaning foot sliding, jitter, clipping, or loop animations cleanly; re-targeting animations as needed
- Unity 5 or 6 knowledge, including proficiency in integrating character rigs and animations into engine
- Proven ability to build and maintain custom rigs for realistic characters and props in Autodesk Maya (joints, bones, controls, deformers, and skinning), with strong knowledge of IK/FK systems, weight painting, and blend shapes
- Knowledge of motion capture workflows
- Familiarity with URP pipelines and version control systems such as Perforce
- Additional Unreal Engine 5 experience
- An understanding of clean character topology workflows for proper animation deformation (experience collaborating with 3D artists)
- Additional Unreal Engine 5 experience, including knowledge of Metahuman and Advanced Skeleton workflows
- Knowledge of creating rigs utilizing photogrammetry scan pipelines (collaborating with 3D artists on the team who handle workflows using tools such as Wrap3D, Reality Scan, Maya, ZBrush, and Substance Painter / Designer)
- Cloth simulation experience
- Physics-based animations (ragdoll, soft-body, or physics blend systems)
- Experience with VFX animation systems (Particle System, VFX Graph, Niagra)
- Basic knowledge of lighting systems and light baking (URP, Lumen, Meg alights)
- Familiarity with procedural generation tools (PCG)
- URP shaders;
Substrate materials - Experience with AI tools that improve efficiency
- Health, dental, and vision insurance.
- Paid time off and company holidays.
- Opportunities for growth as the company expands.
- Supportive, positive work environment.
- Must be a U.S. Citizen or valid green card holder.
- Must be within commuting distance of Los Angeles, CA.
Entry level
Employment typeFull-time
Job functionDesign, Art/Creative, and Information Technology
IndustriesIT Services and IT Consulting
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Glendale, CA
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