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3D Animator

Job in Santa Monica, Los Angeles County, California, 90403, USA
Listing for: Hidonix Industries
Full Time position
Listed on 2026-01-13
Job specializations:
  • IT/Tech
    Computer Graphics / 3D / Animation, Video Game
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below

Technical Animator Job Description (Unity Focused)

The Technical Animator serves as a vital link between art and engineering, responsible for developing and maintaining the technical animation infrastructure that supports scalable, high-performance content creation.

This role focuses on real-time performance and high-quality rigging and animation systems for optimized mixed reality experiences using Apple Vision Pro (vision

OS).

Required
  • High-quality rigging and animation workflows for optimized mixed reality experiences (motion-capture animation with some minor keyframe editing or hand-keyframing)
  • Cleaning foot sliding, jitter, clipping, or loop animations cleanly; re-targeting animations as needed
  • Unity 5 or 6 knowledge, including proficiency in integrating character rigs and animations into engine
  • Proven ability to build and maintain custom rigs for realistic characters and props in Autodesk Maya (joints, bones, controls, deformers, and skinning), with strong knowledge of IK/FK systems, weight painting, and blend shapes
Preferred
  • Knowledge of motion capture workflows
  • Familiarity with URP pipelines and version control systems such as Perforce
  • Additional Unreal Engine 5 experience
  • An understanding of clean character topology workflows for proper animation deformation (experience collaborating with 3D artists)
Nice to Have
  • Additional Unreal Engine 5 experience, including knowledge of Metahuman and Advanced Skeleton workflows
  • Knowledge of creating rigs utilizing photogrammetry scan pipelines (collaborating with 3D artists on the team who handle workflows using tools such as Wrap3D, Reality Scan, Maya, ZBrush, and Substance Painter / Designer)
  • Cloth simulation experience
  • Physics-based animations (ragdoll, soft-body, or physics blend systems)
  • Experience with VFX animation systems (Particle System, VFX Graph, Niagra)
  • Basic knowledge of lighting systems and light baking (URP, Lumen, Meg alights)
  • Familiarity with procedural generation tools (PCG)
  • URP shaders;
    Substrate materials
  • Experience with AI tools that improve efficiency
Why Join Hidonix
  • Health, dental, and vision insurance.
  • Paid time off and company holidays.
  • Opportunities for growth as the company expands.
  • Supportive, positive work environment.
Other requirements
  • Must be a U.S. Citizen or valid green card holder.
  • Must be within commuting distance of Los Angeles, CA.
Seniority level

Entry level

Employment type

Full-time

Job function

Design, Art/Creative, and Information Technology

Industries

IT Services and IT Consulting

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