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Lead Unreal Engineer

Job in Seattle, King County, Washington, 98127, USA
Listing for: Houseofhow
Full Time, Contract position
Listed on 2025-12-06
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer
Salary/Wage Range or Industry Benchmark: 100000 - 150000 USD Yearly USD 100000.00 150000.00 YEAR
Job Description & How to Apply Below

We believe that a universe without fun would be a pretty dull place to exist… and that games are the best medium in the world to provide that fun. We love games which is why we make games. We make games to be a part of providing that outlet for escape, competition, exploration, social connection and so much more to a global audience of 3B+ players and growing.

We believe in authentic leadership, real conversations, making decisions, learning from mistakes but always continuing to move forward. We don’t want big company politics. We just want to do our best work with good people and have fun doing what we love.

We believe that our team performs best when everyone shows up as their authentic full self and we strive to empower everyone in the studio to be a game-maker. We encourage everyone to have an entrepreneurial mindset and we foster continuous learning and innovation.

In a time of so much industry consolidation, House of How is proud to be fully independent. We are based out of Seattle, Washington with remote game-makers all across North America, from British Columbia to New England, and we have a satellite studio in Boden, Sweden.

Starting out as colleagues at Microsoft Games, our leads worked with each other for years before setting out on a new adventure together. From humble beginnings, we grew slowly and carefully to ensure we could control our own destiny. We are now at 75+ people and growing rapidly as our industry reputation is bringing more and more projects to the studio.

Come join our team and be part of the amazing growth story of House of How Games and help us to entertain the planet!

Job Description

We are seeking a Lead Unreal Engineer to lead a team of developers in designing, creating, debugging, maintaining and optimizing our games, editors, and other related tools used for game development. You will direct the scheduling and design of systems and participate in the implementation of these systems to drive quality experiences that make our games great! This is a hands-on position and, especially in the first 6 months of prototyping, you will be personally architecting and implementing systems - quickly making our game come to life.

You should have a broad knowledge of Unreal game engine technologies and tools, a keen ability to create and meet estimates, and a good sense for the tradeoff between performance, flexibility, and ease of implementation.

As a lead, you should also have a track record of coordinating with other disciplines and managing deliverables for multiple people on your team, creating processes and an environment that sets the project and your team of engineers up for success.

You will join us as a Lead Unreal Engineer on a new internally developed AAA title.

You’ll work closely with our Tech Design Director, who has over 20 years of experience and shipped games like Gears of War 2/3, and was an early member of both Kinect and Hololens helping define new gameplay paradigms in new mediums, contributing to several titles.

This is a 6-month contract position with potential for full-time employment based on the success of the prototype.

Responsibilities
  • Lead game development on a project in Unreal and supporting pipelines.
  • Participate in and lead a team through all aspects of game development, including planning, design, implementation, documentation, and maintenance.
  • Help structure overall game architecture, plus implement gameplay features, localization, tooling, UI systems, etc., as needed.
  • Assist in performance tuning, balancing improvement, automation, and usability.
  • Follow coding standards, write clean code with a constant eye on performance.
  • Take ownership and be the technical expert of features and systems, driving from prototype to a highly polished production state.
  • Improve, make suggestions, and raise the bar on any code and processes you work with.
  • Help identify team technical needs, and participate in the interview process.
  • Lead code reviews.
  • Produce prototypes of gameplay ideas and features.
Requirements
  • 10+ years experience in game development as a software engineer or equivalent, in collaboration with other technical and non-technical disciplines.
  • Shipped at least…
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