Senior Rust-to-GPU Compiler Architect
Listed on 2026-10-07
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Software Development
Senior Developer, Software Architect, Computer Software / Middleware, Software Engineer
NVIDIA is hiring a Senior Compiler Engineer to advance GPU systems programming. You will design and implement Rust-to-GPU compiler pipelines and Rust-native IR frameworks to generate high-performance CUDA PTX and machine code.
You will work on IRs, MLIR, and LLVM, building safe, scalable tooling for NVIDIA GPUs across end-to-end compilation processes. You will tackle ahead-of-time, JIT, and link-time optimization workflows, define safe parallel abstractions across the GPU launch boundary, and
This is a strong role to take on the Senior Rust-to-GPU Compiler Architect role at NVIDIA.
We invite applications for the Senior Rust-to-GPU Compiler Architect position located in Seattle, WA, United States.
The following role is for a Senior Rust-to-GPU Compiler Architect with NVIDIA.
Our organisation is growing, and we are hiring a Senior Rust-to-GPU Compiler Architect in Seattle, WA, United States.
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