Experienced Game/Combat Designer
Listed on 2026-06-07
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Software Development
Game Development / Testing, Video Game
About Steel City Interactive
SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.
SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.
Together we are driven by ambition to bring the world of boxing into a video game like never before.
The RoleThe Experienced Games Designer would be a capable individual contributor responsible for delivering defined gameplay systems, mechanics, and features.
The role would contribute to team delivery by producing quality design work, supporting implementation, and collaborating effectively across disciplines. It represents a step beyond entry-level roles, with increased ownership and independence, while still operating within defined scope and guidance.
Ownership of well-defined gameplay features, components, or content
Contribution to system design, implementation, and iteration
Responsibility for delivering work to quality and timeline expectations
Collaboration with cross-disciplinary teams to support feature delivery
Design and develop gameplay mechanics, features, and components aligned with the game vision
Contribute to systems such as progression, combat, or player experience features
Ensure designs support accessibility, onboarding, and player engagement goals
Create and maintain clear design documentation (feature briefs, flows, and rulesets)
Translate design direction into structured, implementable requirements
Ensure documentation communicates intent clearly to engineering, art, and production
Produce wireframes and simple player flow diagrams where needed
Support prototyping of gameplay mechanics using available tools or engines
Participate in play testing and gather feedback from QA, team members, and players
Iterate on features to improve clarity, usability, and engagement
Identify and raise design issues, contributing to solution
Work with engineering, art, and QA to implement gameplay features
Support tuning of gameplay parameters such as difficulty, balance, and progression
Ensure features meet expected quality standards and function as intended
Contribute to testing and resolving issues during development
Collaborate with cross-disciplinary team members to deliver assigned work
Communicate design goals and requirements clearly and concisely
Manage own workload across tasks, meeting sprint goals and deadlines
Escalate risks or blockers where appropriate
Design and support implementation of gameplay content, scenarios, or small features
Assist with scripting, localisation, and integration of content
Ensure content aligns with gameplay systems and player progression
Identify opportunities to improve own work and team outputs
Contribute to improving documentation and workflows where appropriate
Stay informed on relevant design practices, tools, and trends
Apply feedback to improve quality and consistency of work
Typical 2–4+ years of experience in game design or a related field
Understanding of gameplay systems, mechanics, and player experience principles
Experience contributing to feature or system delivery in a team environment
Ability to work with some independence within defined scope
Clear communication and collaboration skills
Works with general guidance, managing own tasks within defined scope
Makes decisions on assigned work, escalating more complex or ambiguous issues
Contributes to planning and delivery within sprint or milestone structures
Works closely with engineering, art, UX, production, and QA
Participates in team discussions, playtests, and feedback sessions
Builds effective working relationships within and across teams
Unreal Engine 5 knowledge and experience.
Healthy work-life balance:
23 days annual leave (plus bank holidays), that…
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