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Lead Technical Animator - Character Motion Systems

Job in Southampton, Hampshire County, SO15, England, UK
Listing for: Placements24
Full Time position
Listed on 2026-11-04
Job specializations:
  • Entertainment & Gaming
    Entertainer / Performer / Host
Salary/Wage Range or Industry Benchmark: 40000 - 67000 GBP Yearly GBP 40000.00 67000.00 YEAR
Job Description & How to Apply Below

About the Role Our client, a leading studio recognized for its visually stunning interactive experiences, is seeking an experienced Lead Technical Animator to join their team in
** Randburg, Gauteng**. This critical role bridges the gap between character artistry and animation implementation, focusing on building robust motion systems and ensuring high-quality character performance within the game engine. You will lead a team of technical animators, collaborate closely with character artists and animators, and develop innovative solutions for character locomotion, facial animation, and blend-tree creation. The ideal candidate possesses a deep understanding of animation principles, rigging, scripting, and real-time engine workflows.

This is an exciting opportunity to influence the animation pipeline and enhance the believability of characters in our ambitious projects.

Key Responsibilities
  • Lead and mentor a team of technical animators, overseeing their workflow and development.
  • Develop and maintain sophisticated character animation systems and pipelines for real-time engines (e.g., Unreal Engine, Unity).
  • Create and optimize animation blend trees, state machines, and IK/FK systems.
  • Collaborate with character artists and riggers to ensure deform-stable rigs suitable for complex animations.
  • Work closely with animators to implement and polish character performances, ensuring they meet technical and artistic requirements.
  • Develop tools and scripts to enhance animator efficiency and automate repetitive tasks.
  • Profile and optimize animation performance to ensure smooth frame rates and responsiveness.
  • Troubleshoot and resolve technical issues related to character animation and engine integration.
  • Stay current with the latest advancements in animation technology, rigging, and real-time engines.
  • Conduct technical reviews of animation assets and provide constructive feedback.
Requirements
  • Minimum of 6 years of experience in technical animation or a related field within the game industry.
  • Proven experience in a lead or senior technical animation role.
  • Strong understanding of animation principles, character rigging, and skinning.
  • Proficiency with real-time engines such as Unreal Engine (Blueprints, Control Rig) or Unity.
  • Expertise in Maya, and experience with animation-related scripting languages (e.g., Python, MEL).
  • Experience creating and implementing complex animation systems (e.g., inverse kinematics, blend trees, state machines).
  • Solid understanding of performance optimization for animation data.
  • Excellent problem-solving skills and ability to diagnose and fix complex technical issues.
  • Strong communication and interpersonal skills for effective team collaboration.
  • A portfolio demonstrating technical animation skills, pipeline contributions, and system design is required.
  • Bachelor's degree in Animation, Computer Graphics, or a related field, or equivalent professional experience.
Benefits
  • Competitive annual salary of ZAR.
  • Hybrid work model offering excellent flexibility.
  • Comprehensive health, dental, and vision insurance plans.
  • Company-sponsored retirement plan.
  • Generous paid time off and holiday schedule.
  • Opportunities for professional development, conferences, and training.
  • Work on critically acclaimed and exciting game titles.
  • Performance-based bonuses and rewards.
  • Relocation assistance available for exceptional candidates.
  • Vibrant studio culture with regular team events.
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