Gameplay Engineer: Systems Tools
Listed on 2026-10-20
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Software Development
Game & 3D/XR Development
Sony Interactive Entertainment is seeking a Staff Gameplay Engineer – Systems & Performance for the LFG team to drive the architecture and performance of core gameplay systems.
You will design and optimize C++ systems in Unreal Engine 5, collaborating with content creators to scale simulations and networked gameplay. This flexible, remote-friendly role offers Seattle-based considerations and a strong benefits package.
Consider building your career as a Staff Gameplay Engineer:
Systems, Performance & Tools at Teamlfg.
This role, Staff Gameplay Engineer:
Systems, Performance & Tools at Teamlfg, could be your next career step.
Are you ready to take on the Staff Gameplay Engineer:
Systems, Performance & Tools role at Teamlfg?
We would love to welcome a new Staff Gameplay Engineer:
Systems, Performance & Tools to our organisation in Seattle, WA, United States.
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